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Old 03-07-2006, 01:56 PM   #31
ODoul
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I think that most of us who are doing bug themed images are struggling to crawl away from the Bug's Life similarities. I know I am. But your model looks great anyway. Keep on keepin on!
 
Old 03-07-2006, 07:52 PM   #32
Kris-S
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Quote:
Originally Posted by sergage
Wow thanks. So, I should first model the whole character in a riggable pose and a neutral face, and then construct an IK skeleton and only then add face expressions with blend shapes, correct? There also one thing that concerns me, it's the teeth and the eyes, also the tongue. How are they being managed?


well you can make a duplicate before skinning and set aside. it dosn't really matter .. as long as the mesh is identical and has te same vertex numbers you fine. so once rigged you can add blend shaps to you hearts content ... a good suggestion is to export the base mesh or save a mesh before rigging so that you can import that to build blendshaps from .. than duplicating the skinned mesh all the time.... as for the teeth eyes and tongue ... treat them as seperate objects just perant the bottom teeth to a jaw joint ... and the top teeth to the head joint ... the eyes just perant them to the head joint, the tongue .. i guess you could perant that to the jaw joint ... and use blends to deform it ... .. if you are using blends to lower the jaw .. you just have to make another blend for the teeth that move into the location you want.

I hope that makes helps

cheers

Kris
 
Old 03-08-2006, 03:32 PM   #33
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Modeling: modeling torso and limbs



Not much but I thought I'd update.

mttjss: Now that you mentioned the reflection in the eyes idea, I had actually thought that before and had come to conclusion that it won't look that good. It has to be an extreme closeup and the eyes have to be too reflective to show how stunning the city is. The face of the ant is an issue I'll still have to think about, thanks for mentioning.

And thanks Kris for the tips, hope to use 'em very soon :).
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Old 03-08-2006, 04:01 PM   #34
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Yeah gogogogo!

(please Change the color)

you are on to something!
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Old 03-08-2006, 05:59 PM   #35
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nice trip you have here, but your ant looks a great deal with the one from the movie "Ant Z"
enjoy the ride
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Old 03-08-2006, 09:03 PM   #36
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cool sleepy ant
and really I agree with vfxluc
 
Old 03-08-2006, 09:43 PM   #37
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Modeling: modeliiiiinggggg.......



Don't worry guys, I'll make sure it doesn't remind anyone of Flik in the end.
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Old 03-08-2006, 10:20 PM   #38
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keep going
 
Old 03-09-2006, 02:57 AM   #39
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I like your concept. Hope to see this one finished.
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Old 03-09-2006, 09:21 PM   #40
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Modeling: arms and hands preview



Modeling hands is hell. I did something but I don't like it.
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Old 03-09-2006, 10:31 PM   #41
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the arms are quite ok, but the hands... try making them a liitle more cartoonish. and when i say that i mean you could use 3 fingers instead of four and no thumb. just an idea
anyway... I'm gonna keep my eye on you, couse i like what i see
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Old 03-10-2006, 06:47 PM   #42
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Modeling: modeling, modifying reference character



I will now start adding or changing things to get a different looking ant :|. Sorry for the line in the middle, I'm too lazy to merge mirrors for only a preview render.
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Old 03-11-2006, 04:46 PM   #43
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hahaha it`s okay keep going
 
Old 03-11-2006, 09:52 PM   #44
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Hey Sergio! Nice to see you here too! Good working, your character reminds me Bug´s Life. Good luck!
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Old 03-12-2006, 08:17 PM   #45
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this looks great and cute! very nice bug character. keep it up!
 
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