The Journey Begins Challenge (3D) Entry: Ronald Kary Black

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  02 February 2006
The Journey Begins Challenge (3D) Entry: Ronald Kary Black

Ronald Kary Black is entered in the "The Journey Begins Challenge" update: View Challenge Page

Latest Update: Final Image: Exit Origin
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  03 March 2006
Concept Sketch: exit eden



I got here circuitously. I started thinking about a human cannon ball, which somehow lead into the Fisher King and the quest for the grail (well... a human cannonball would have a good chance of being wounded :), then bumped into this article ( http://news.bbc.co.uk/1/hi/uk/4003063.stm ) which lead into thoughts of the tree of life and to a common story of ultimate beginnings.

I wound up on: Sadly the angel contemplates Adam and Eve's footsteps at the exit of Eden.

I hope for the angel and the tree of knowledge to compete for initial focus, and then have the sorrowful expression of the angel and the footsteps come into play -- a lot of the audience would have Adam and Eve's journey out of Eden playing in their mind as it's a rather well known story. It is not a “over the shoulder as they're leaving” take on a journey, but hopefully it comes across.

Overview of the relevant bit: http://www.gracecathedral.org/enrichment/brush_excerpts/brush_20030604.shtml


Lots of amazing work already posted, it's a little intimidating coming in. I'm aiming mainly to learn a bit, have some fun and... finishing ;)
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  03 March 2006
Concept Sketch: 2nd sketch



Quick doodles to get the basics in there.
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  03 March 2006
Hmm, a very interesting take on the challenge theme. Great Stuff!!
I'll be following this one for updates.
 
  03 March 2006
Well some real interesting research you have done there. I can't help thinking about the mythology of the cheribum and the flaming sword. Conjours up quite a different image for a lot of people i would think.

Last edited by Falloff : 03 March 2006 at 06:51 PM.
 
  03 March 2006
Seems CG talk hung up on me and didn't post my first post.
Disregard this post please.

Last edited by Falloff : 03 March 2006 at 08:53 PM.
 
  03 March 2006
Wow, great concept! I've never seen the story of Adam and Eve from the point of view of an angel... It makes it much more interesting than the usual Adam-and-Eve-looking-sad pictures. Should be fun watching this develop!
 
  03 March 2006
Original concept! I'll follow this thread...
Waiting ups!!
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  03 March 2006
Go for it man, everybody is learning here hehe. Interesting concept you've got, time to start modeling stuff. Good luck!
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  03 March 2006
Very original concept! Definaely prefer the second sketch! I would like to see the Adam and Eve characters in the image as well -my reason for thinkng this, is i'm not sure how imediately obvious the footprints will stand out to the eye otherwise. Looking forward to seeing where you go wih this idea!
 
  03 March 2006
Modeling: Figure Starting



I've started to sketch out the form of the angel. She'll be 9 heads high, fairly thin, etc. There will be a fair amount of costume in play (greaves for sure to save myself the lower legs ;).

I am a little worried about the wings, haven't done anything similar to before, and going straight into a feathered version...
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  03 March 2006
Modeling: wall start



Opening shot at the wall, built off of a procedural approach that Chris Subagio posted a few years ago.

Some of the close rocks will have to be built by hand, but it's spot on what I hoped for middle and long distance.
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  03 March 2006
Thanks everyone who posted Sorry for not having an update sooner, but I was a bit under the weather in the early part of last week, and then my free time was caught up in a Wordpress installation (CSS is a little weird ).

---

I definately agree that the second sketch is the way to go. I'm a little worried at the composition though. Having the wall form a pair of diagonal lines down the middle is a little weird (although having the walls hide the garden is a great feature). Hopefully I can keep the eye from shooting off the page with colour and tone.

I've got a quick session in on the angel character, tons to rough out on it still -- trivial things like wings, faces, costume... etc .

I'll have to take a look at it with an Adam and Eve, or perhaps more particularly take a look at it with the footprints in play -- if it doesn't communicate I'll go more literal.

---

So much to do.
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  03 March 2006
Either she's got a really wide ribcage or she's got a very small waist. You might think about giving her a little bit more meat around the middle. At any rate. Nice job so far.
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  03 March 2006
Originally Posted by se7enthcin: Either she's got a really wide ribcage or she's got a very small waist. You might think about giving her a little bit more meat around the middle. At any rate. Nice job so far.


Looking at it in the morning, there is probably a bit of both. I'll be working into it tonight, and I'll get the form defined (properly). Oddly -- I went in with the intention of working the whole mesh at once, but wound up with 4 fingers at the same time as a poorly defined torso. Best laid plans I guess
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