Lighting Challenge #27: (WIP) 52 Main St.

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Old 07 July 2011   #61
thanks for the comments guys!
so i added some dirt and a vingette. put some eyes in but might need to do some more work on them. the middle image has shorter grass but i dont think it works as good as the bottom image.also i knocked out some saturation in the interior building. c and c welcome





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Old 07 July 2011   #62
Hey Patrick...

Pretty nice image.. really liked the feel of it... good work man.. keep it up.. hope to see more of these kinds.... thanks...

Nitesh
 
Old 07 July 2011   #63
WIP_02 - Lighting Challenge #27

WIP_02



WIP_01 (for comparison)




Second WIP with some updates, I'm still working on the lighting:

- reduced the bounces of the Final Gather to get a better contrast between the lights.
- added some fill light to improve the integration between foreground and background.
- some adjustaments in the scene (snow, window box, etc).

C&C or suggestions always welcome

ciao
 
Old 07 July 2011   #64


#2. still want to add motion blur to the car. b/c i cant use school computers right now and mine is slow i ended up just separating it into 4 layers with the use background shader in maya.

anyone know whats up with the random bright spots on the snow?
 
Old 07 July 2011   #65
texturing

i just finished with my texturing so was testing it out with MR sun & sky..comped a little..... i am planning to make it a night scene...



feedbacks on the textures for now will be most welcome
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There are a few thousand ways u can learn how to create, but there's only one way to know what to create.....listen to your heart!!
 
Old 07 July 2011   #66
Sup' all
so here is an update. I've tweaked the lighting (tnx Kanooshka) to make it look more like night time, and started textures (far from done).


1'st Upload


2'nd upload



As always
C&C are most welcome

Last edited by zrainish : 07 July 2011 at 11:13 PM.
 
Old 07 July 2011   #67
Hi.

hey guys can anyone tell me shld i start my lighting with textures or without textures i m bit confused on that.and where can i dnld textures?
 
Old 07 July 2011   #68
Thumbs up Great work everyone!

@razzlovesall - Your textures are off to a great start! The text on the window looks stretched-out horizontally. Don't let the white parts of the building reflect too much light, or the black surfaces like the guy's pants reflect too little light, or they will be hard to light. The car only needs maps in a few key areas like the headlights--once you get more of a reflection environment around the car, the reflections will add a lot of detail for you.

@patrickrowan - Great tests with the fur and grass. The characters look a little transparent (maybe a comping problem lets you see brick through them?) and so does the pig sign (that might be a different problem, but similar effect of seeing bricks through it.) You might use some more reflection on the window glass and the car. The red lights on the characters look too saturated, especially under the left guy's chin where I'd expect green bounce.

@Kungfuuu - Try putting some textures on the surfaces first -- or at least good materials with the right brightness and color and reflectivity -- before you do too much work lighting. Also, if you're going to add any fur, do that early-on too, because otherwise you'd need to rework your lighting too much after you add these things.

-jeremy
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Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
 
Old 07 July 2011   #69
Smile @jeremybirn

thanks a lot for the valuable feedback. working on it right away..and since its gonna be a night scene, the headlights will be on...so i was thinking of putting a little glow on them.so the texture on the headlamp would not be visible i guess..lets see how they shape up once i start with the lights.
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There are a few thousand ways u can learn how to create, but there's only one way to know what to create.....listen to your heart!!
 
Old 07 July 2011   #70
Quote:
Originally Posted by Kungfuuu
and where can i dnld textures?


try this site it should have eveything u need. http://www.cgtextures.com/
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Old 07 July 2011   #71
thanks jeremy and patrickrowan for your reply. will post my work with proer shaders and camera v.soon
 
Old 07 July 2011   #72
A super-rough take on the scene. Got the camera angle downish, still dinking with the lens FOV and the lighting is not even close to being done, it's all markers now. The ground texture is an interesting mistake that has tons of possibilies so may keep it, may not. Car texture is not final at all and as a WIP natually nothing is final.
Attached Images
File Type: jpg #27 V1-1.jpg (64.9 KB, 40 views)

Last edited by MeanPi2 : 07 July 2011 at 06:27 AM.
 
Old 07 July 2011   #73
Smile till further feedback

i am on the verge of finishing my showreel, hence worked full on!...on this image....
here is what it looks like..



i feel stuck. Hence i am not making any more changes till any further feedbacks.
eagerly waiting for CC...
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There are a few thousand ways u can learn how to create, but there's only one way to know what to create.....listen to your heart!!
 
Old 07 July 2011   #74
razzlovesall - nice progress m8. here are my thoughts - 1st the front and side building are blending too much, you should consider changing either the lighting or the texture on 1 of them.
I'm not sure what is the material on the trash cans, and the color doesn't really feel right.
The bar feels kinda empty, maybe move one of the wine cabinets so we could see it.
the barrels looks nice, but i think its kinda weird they all look just the same, maybe tweak the textures on some of them.
I really like what you did with the snow, however there are some places that it looks a little blurry.
The "tiki bar" sign can get more light.

keep going m8.

chears
 
Old 07 July 2011   #75


Uploaded with ImageShack.us
Hi Frds,

here is my 2nd WIP,still working on materials and lighting.
Comments and critiques are most welcome.
Have fun :-)
 
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