Lighting Challenge #24: (WIP) The Cabin

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Old 08 August 2010   #46
Originally Posted by vfx3d: wow, ......Octane Render, i never heard about it before.
DOF came out really soft and stable, how about the render time?


On GTX 295 ( with only one GPU enabled )
about 10 minutes ( 2048X1024 )

from tommorow im pushing it harder
 
Old 08 August 2010   #47
Originally Posted by MLoDY447: On GTX 295 ( with only one GPU enabled )
about 10 minutes ( 2048X1024 )

from tommorow im pushing it harder


10minz?????
with DOF?
..................ummmmmmmmm.
hate mental ray!! kkkkk
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Old 08 August 2010   #48
Originally Posted by vfx3d: 10minz?????
with DOF?
..................ummmmmmmmm.
hate mental ray!! kkkkk


Yes with DOF.

I love mental ray (Im happy XSI user ) , and I love Octane too, but its still in BETA stage..
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Old 08 August 2010   #49
Originally Posted by MLoDY447: Yes with DOF.

I love mental ray (Im happy XSI user ) , and I love Octane too, but its still in BETA stage..


mostly I use MentalRay or Renderman but mentalray is little bit slower than that. Maybe many of people hate its render time. =P
Octane renders based on GPU which sounds like my 8800GT is classic now. jeez...i am going to try Octane Render right now! see yah! kkk
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Old 08 August 2010   #50
Open Maya 2009.

This file work in Maya 2009??.. I have option "Ignore Version" activated.

The file open, the problem is saved, when i saved maya told me "File contains unknown nodes or data" and no saved. I apply "optimized scene", but don't fix the problem.


Eduardo
 
Old 08 August 2010   #51
Originally Posted by eduroam: This file work in Maya 2009??.. I have option "Ignore Version" activated.

The file open, the problem is saved, when i saved maya told me "File contains unknown nodes or data" and no saved. I apply "optimized scene", but don't fix the problem.


Eduardo


1. open (file type:mayaAscii, Check:Execute Script nodes, Ignore Version)

2. Optimize Scene Option Box :
- Check: NURBS surface + curves, Sets, Partitions, Transforms, Display layers, Render layers, Animation curves, Deformers, Unused kin influences, GroupID nodes, Rendering nodes, Constraints, Pair blends, Snapshot nodes, Unit conversion nodes, Referenced items, Brushes, Unknown nodes

3. Optimize.

4. Export All Option Box: File type-mayaBinary,
- Check: Default file extensions, Preserve references.

5. Open

6. Enjoy it!
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Old 08 August 2010   #52
Hey there! I wanted to bunk this challenge but I couldn't resist it!
Here is a rough paintover to nail the lighting. I've always wanted to do one such with a lot of blues and yellows.


This is where I've got so far. Concentrating only on the porch at the moment.


I used blender for this. So far it's one point light and it's bounces.


Timothy.
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Last edited by halfPintMike : 08 August 2010 at 11:21 AM.
 
Old 08 August 2010   #53
Originally Posted by arusnak: I really like the wood on the house. It has a nice weathered look and the planks have a nice bump. Good job texturing on the house. Your grass has great variety and isn't over saturated.

One thing that sticks out is how red the soil is. Red Soil is iron-rich and difficult to grow anything on.Grass won't grow that thick on red soil, naturally. I'd either add some brown to the texture or space out your grass.


Thanks for the crits arusnak. here's an update with some more texturing and adjusting colors..still ways to go.
 
Old 08 August 2010   #54
Originally Posted by MLoDY447: I was wondering if I can manage something in Octane Render....

and I think Ill join You









Wow...... nice renders! I can't decide which one I like more. Can't wait to see it textured!
 
Old 08 August 2010   #55
Lightwave and Blender versions available!

Thanks to Augusto Goicoechea and Timothy Simon I've uploaded both a Lightwave and Blender version of the scene. The links are located in the first post of this thread.
 
Old 08 August 2010   #56
Hey all,

I've been a long time listener to the Lighting Challenge Thread, but with this challenge, I think I will have to throw my hat into the mix. In my next posting I should have some progress for you guys. Stay tuned...

SD
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Old 08 August 2010   #57
Thank you "Augusto Goicoechea" and "Timothy Simon" for Lightwave and Blender version of the scene. =)
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Old 08 August 2010   #58
Very basic at the moment, I'll get to work on it tomorrow.


 
Old 08 August 2010   #59
Originally Posted by doodlerboy: I feel like these files are a lot more time consuming to open and clean up, has anyone else experienced these issues? I'm trying to seperate the .obj files, but it seems to be taking forever, and i can't save the maya 2011 version, because there are "Hidden" Nodes that cannot be saved....lol Any ideas?


Me as well, doodlerboy.

Took me decent amount of time cleaning up my .ma file after importing .obj. The geometry was grouped in a funky way which i didn't really understand, i used the "Separate Cmd" to organize the scene into neat individual geometries and deleting nodes from hypershade.

if somebody could tell me & anybody else out there whose having the same issue a more efficient or proper method of doing it, it would be greatly appreciated! Thanks.

Eitht

Last edited by Eitht : 08 August 2010 at 06:11 PM.
 
Old 08 August 2010   #60
color and value paintover

Rendered a frame. Liked it, but needed to paintover again so it would integrate better with
the original concept and finally figure out my palette using PaletteBox.

original po

render

second paintover

palette
 
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