Lighting Challenge #24: (WIP) The Cabin

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Old 08 August 2010   #31
Thanks...

....great thanks to Andrew Kin Fun Chan and Dan Konieczka for this model...well i am in fr this challenge
 
Old 08 August 2010   #32
hey fellas! does any one has some sources to make photo realistic vegetation?
any ideas for shader? maybe go with SSS SKin?
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Old 08 August 2010   #33
SSS will take you ages probably, it also depends on which renderer you are using. Also it depends on which approach you would like.. 2d or 3d, just google for Xfrog, Itoosoft, and multiscatter. Best vegetation around...
Jojo
 
Old 08 August 2010   #34
another test...
 
Old 08 August 2010   #35
Originally Posted by tuffmutt1: another test...


I really like the wood on the house. It has a nice weathered look and the planks have a nice bump. Good job texturing on the house. Your grass has great variety and isn't over saturated.

One thing that sticks out is how red the soil is. Red Soil is iron-rich and difficult to grow anything on.Grass won't grow that thick on red soil, naturally. I'd either add some brown to the texture or space out your grass.
 
Old 08 August 2010   #36
Seeing what I can get out of it by following the KISS principle.



Sometimes I think the mats do more to sell the lighting than the actual lighting. It will definitely need a lot more tweaking.
 
Old 08 August 2010   #37
Originally Posted by rslion: Before diving in I wanted to get a feel for the color and comp. Quick paintover of the screenshot.




Ohhh, night shot! good mood! great!
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Old 08 August 2010   #38
wip1

test light, composition
 
Old 08 August 2010   #39
Obj. Ma.

I feel like these files are a lot more time consuming to open and clean up, has anyone else experienced these issues? I'm trying to seperate the .obj files, but it seems to be taking forever, and i can't save the maya 2011 version, because there are "Hidden" Nodes that cannot be saved....lol Any ideas?
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Sincerely

Anthony J. Thomas
 
Old 08 August 2010   #40
try export all as maya ascii and then import in a new scene and save as maya binary...
fixed this issue for me

greets felix
 
Old 08 August 2010   #41
Work in Progress - 01

Hey everyone,
This is my first lighting challenge though I have been watching all the entries since the carnival scene. Awesome model, thanks guys! Here is my first WIP. I'm still working on some textures on the porch of the cabin so you'll notice the door and some other things are still just a mia_material but I will get to them. I would also like to add a dirt path or some wear into the grass, it looks too uniform I think. Also, my sky isn't blended quite properly. But I figured I would see what you guys think. Any suggestions? Any suggestions specifically for grass that won't take an hour to render? Thanks in advance!

Maya 2011 + Mental Ray


Last edited by whiteg3 : 08 August 2010 at 01:20 PM.
 
Old 08 August 2010   #42
Originally Posted by whiteg3: Hey everyone,
This is my first lighting challenge though I have been watching all the entries since the carnival scene. Awesome model, thanks guys! Here is my first WIP. I'm still working on some textures on the porch of the cabin so you'll notice the door and some other things are still just a mia_material but I will get to them. I would also like to add a dirt path or some wear into the grass, it looks too uniform I think. Also, my sky isn't blended quite properly. But I figured I would see what you guys think. Any suggestions? Any suggestions specifically for grass that won't take an hour to render? Thanks in advance!



swt!, feel like old western movie!
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Jeremy Son
Texture/Lighting Artist
http://www.vfx3ds.com
Mobile. +1.213.709.3173.
 
Old 08 August 2010   #43
Originally Posted by jojo1975: SSS will take you ages probably, it also depends on which renderer you are using. Also it depends on which approach you would like.. 2d or 3d, just google for Xfrog, Itoosoft, and multiscatter. Best vegetation around...
Jojo


Jojo from Italy, Thumb up! thank you!
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Jeremy Son
Texture/Lighting Artist
http://www.vfx3ds.com
Mobile. +1.213.709.3173.
 
Old 08 August 2010   #44
I was wondering if I can manage something in Octane Render....

and I think Ill join You








 
Old 08 August 2010   #45
Originally Posted by MLoDY447: I was wondering if I can manage something in Octane Render....

and I think Ill join You










wow, ......Octane Render, i never heard about it before.
DOF came out really soft and stable, how about the render time?
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