Lighting Challenge #24: (WIP) The Cabin

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Old 08 August 2010   #16
Originally Posted by abo-abdalaziz: First shot
3d Max 2011 + Vray
Any suggestions?



Your displacement works for the grass, but your beach shouldn't have it. Also your beach looks gray and not like sand.
Your sky looks kind of dull, maybe lower the Turbidity or Ozone if you're using the VRaySun system.
Clouds would add a nice touch.
Your house materials look kind of flat.
Tree trunk looks gray.

Hope that helps.
 
Old 08 August 2010   #17
Originally Posted by abo-abdalaziz: First shot
3d Max 2011 + Vray
Any suggestions?



The grass looks Really good. Maybe you could add some discoloration to break it up a bit. The stone in the front grass needs more of a shadow. It looks flat and doesn't really fit in. Also the chimney looks like a solid color and needs more of a normal or displacement

Last edited by arusnak : 08 August 2010 at 10:10 PM.
 
Old 08 August 2010   #18
Thumbs up

Teriander + arusnak
Thank you my Dears .. your comments Useful
i will fixed now ^^

Last edited by abo-abdalaziz : 08 August 2010 at 07:35 PM.
 
Old 08 August 2010   #19
Hey arusnak, You should quote abo-abdalaziz. Not me. He created that image. Not I.
 
Old 08 August 2010   #20
Originally Posted by Teriander: Hey arusnak, You should quote abo-abdalaziz. Not me. He created that image. Not I.


Ah, sorry! I didn't realized I mis-quoted.
 
Old 08 August 2010   #21
Originally Posted by abo-abdalaziz: First shot
3d Max 2011 + Vray
Any suggestions?



Good start. The tree trunk and chimney need more texture, and the grass should probably have slight color and texture variations to break up the monotony a little. Some of the leaves on the trees look like they are floating in mid air (although that might be the scene geo itself, haven't looked at it in depth yet). The texture on the mountain looks a bit large, mainly because of the rolling, hill-like edge against the sky. A mountain with that kind of rocky texture would not have a wavy profile against the sky. I would either change the hill geometry or the texture.
Overall, the sky and color palette seem rather dull to me. Consider increasing the saturation and/or adding a colored tint in compositing.
 
Old 08 August 2010   #22
Challenge 24

Excellent thanks, it worked and I learnt something new.
Ciao L
 
Old 08 August 2010   #23
I'm in! this one should be my first for those vegetations.
Thank you Andrew Kin Fun Chan and Dan Konieczka! nice modeling!
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Old 08 August 2010   #24
thanks jonathancking your comment Important

In fact I am tired of dealing with the house -__- i think burn it with fumefx lol

with out color Correction


with color Correction





Dears any suggestions ؟
 
Old 08 August 2010   #25
Thought I would get an early start on this so I can finish on time. This is just a composition & lighting study. I am still mulling over what direction to take with this image.

All grass is temporary (surfacespread, thank you!)

 
Old 08 August 2010   #26
Originally Posted by abo-abdalaziz: Dears any suggestions ؟


This is more of a composition issue than a lighting and rendering issue, but so much of the windmill is cropped out that its blades become an abstract shape on the chimney. I would either move it into the frame or delete it entirely.

Otherwise, I think that your initial colors and textures are looking good.
 
Old 08 August 2010   #27
hopefully i can finish this one...just a preliminary test.
 
Old 08 August 2010   #28
Can we have XSI scene?
 
Old 08 August 2010   #29
Originally Posted by Nymano: Can we have XSI scene?


Unfortunately I do not have access to XSI. If someone would like to convert the obj or fbx to that format I'd gladly put that file up.
 
Old 08 August 2010   #30
concepting first

Before diving in I wanted to get a feel for the color and comp. Quick paintover of the screenshot.

 
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