03 March 2009 | |
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Jeremy Birn
Jeremy Birn
Lighting Artist
Pixar Animation Studios
Berkeley,
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Flashback to Challenge #7: An Eye for an Eye
IMPORTANT EDIT: THIS IS AN OLD CHALLENGE.
Please enjoy reading through this thread as an archive, but it is closed to new posts. You can still download the old models and also post your entry in order to ask for feedback here The deadline for this challenge is April 10, 2009. Post your images in this thread by the deadline if you want a chance to get your work into the updated gallery. Eyes can make the difference between an appealing character and a zombie. The challenge here is to shade, texture, light and render a close-up of an eye. To get started, download the scene here: This model was built for this challenge by Serguei Kalentchouk. Please credit him as the modeler if you post your renderings on a website or showreel. ![]() All shading and rendering techniques are fine, as long as your model is lit in 3D. Any tweaks or additions you want to make to the scene are OK. We all love seeing great work, but we also appreciate constructive feedback for other people's posts, and break-downs of your scenes and techniques! This is our first Flashback Challenge. The original Challenge #7 was closed in January of 2007. Now you get another chance to create your best entries yet. Post images in this thread by April 10, 2009, and your work could be added to an updated gallery. -jeremy Last edited by jojo1975 : 09 September 2017 at 06:24 PM. |
03 March 2009 | |
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Lighting Enthusiast
portfolio
Dan Konieczka
Technical Director
Hartford,
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![]() Wow, I think this is the first time I've had the first post. I had a little fun with this one. No Texturing done yet but this is what I have so far.
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- Dan Konieczka -
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03 March 2009 | |
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Expert
portfolio
Forum Leader
Giorgio Luciano
Modeller ;)
giorgioluciano.co.place
Genova,
Italy
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Why not
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03 March 2009 | |
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Medium is Irrelevant
portfolio
Phil Potter
USA
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I've never done any work with eyes before, so I'm a little lost. Could someone tell me which parts of the eye model need to be transparent, and which need to be glossy? Also, which parts should I apply my eye texture to?
This challenge is quite challenging. Thanks Jeremy. Cheers and God bless. __________________
"If you are not yourself, you cannot be anyone else, and can easily end up being nobody in particular."-Andrew Loomis Sketchbook |
03 March 2009 | |
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Jeremy Birn
Jeremy Birn
Lighting Artist
Pixar Animation Studios
Berkeley,
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Hints . . .
Originally Posted by BlenderFan:
I've never done any work with eyes before, so I'm a little lost. Could someone tell me which parts of the eye model need to be transparent, and which need to be glossy? Also, which parts should I apply my eye texture to?
We could all use a few hints! I'll start, but I hope others follow and post useful info. When you're trying something new, keep it simple. You don't need to use all of the parts that are included in the download. You could even start by texturing just a sphere, not using any transparent layers in your first version, and hiding all the other parts for now. Find photo reference on flickr.com or other sites, or study your own eyes in a mirror. The parts of the eye each present their own challenges:
Last edited by jeremybirn : 03 March 2009 at 03:55 AM. |
03 March 2009 | |
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Medium is Irrelevant
portfolio
Phil Potter
USA
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It's good to be back at these challenges. I am working on materials right now, and I'm pretty satisfied. This is rendered from within Blender, and has no post-pro but tone correction. I will now begin to work on lighting. All shading is mine, except for the skin material, which I got here. All advice appreciated.
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"If you are not yourself, you cannot be anyone else, and can easily end up being nobody in particular."-Andrew Loomis Sketchbook |
03 March 2009 | |
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Frequenter
portfolio
SM
USA
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Interesting... I took part in the original contest (the below entry is from then). I really need to get back into these lighting/texturing challenges, but always seem to check in at the close of a challenge.
I'm just wondering if I should improve on what I did originally, or start new and fresh. If I were to start fresh, I'm curious what other direction I could/should go... Hmmm... For the life of me, I can't get the image to resize, so I'll just place the link here. Last edited by quasiagent1 : 03 March 2009 at 09:55 PM. |
03 March 2009 | |
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Medium is Irrelevant
portfolio
Phil Potter
USA
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My advice would be to start fresh, seeing as it's been awhile, but if you want to improve what you got, I'd be interested to see it. Your original entry is very good.
__________________
"If you are not yourself, you cannot be anyone else, and can easily end up being nobody in particular."-Andrew Loomis Sketchbook |
03 March 2009 | |
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Jeremy Birn
Jeremy Birn
Lighting Artist
Pixar Animation Studios
Berkeley,
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![]() kanooshka - Congratulations on the first post! I'd say get some photo reference, and really focus on the issues from post #5. For reflections on the eye, usually the self-reflection of the eyelids or eye lashes or nose is the darkest part of the reflection. What the eye reflections beyond the face should be the brighter part of the reflection.
BlenderFan - That's a good skin shader. For reflections on the eye, usually the self-reflection of the eyelids or eye lashes or nose is the darkest part of the reflection. What the eye reflections beyond the face should be the brighter part of the reflection. quasiagent1 - That's a nice scene. If you're going to put some more time into it, starting somewhat fresh has its advantages, especially if you're going to put time into things like the eyeball and skin shaders in isolation before you work with the whole scene. For reflections on the eye, usually the reflections of the eyelids, lashes, and nose are the darkest part of the reflection. What the eye reflections beyond the face should be the brighter part of the reflection. Your reflections have a dis-continuity at the upper left edge of the iris, as if there are two different reflective surfaces. You could probably make something that looks more like an eyebrow and looks less painted-on. -jeremy |
03 March 2009 | |
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Lighting & Rendering TD
portfolio
Michael Bracken
TD
Animagic Productions
St Louis,
USA
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Here is my first draft. Max 2009/MR.
I have not addressed the eyebrows, and the skin texture needs some work. Any C&C welcome. Also, I am not sure about the B&W, but untill the texture is finished it helps disguise it ![]() Regards, Mike ![]() __________________
TD Animagic Productions |
03 March 2009 | |
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Lighting Enthusiast
portfolio
waZim waZim
Sr, Technical Instructor
Frameboxx Animation and Visual Fx
Thane,
India
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hi
It is really nice getting back to the old challenges which we had missed. So this is the first take on the challenge hope I am able to complete it as I am busy on some project.. I will be keeping the out put as balck and white and this is the basic lighting setup that I have done. ![]() |
03 March 2009 | |
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Slacker
portfolio
Niclas Binnquist
3D Artist
Stockholm,
Sweden
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Teachers pet right back at ya
![]() I like the mood, like a person sitting infront of a campfire, but the reflection feels more like an atomic blast ![]()
Originally Posted by kanooshka:
Wow, I think this is the first time I've had the first post. I had a little fun with this one. No Texturing done yet but this is what I have so far.
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03 March 2009 | |
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Lighting Enthusiast
portfolio
waZim waZim
Sr, Technical Instructor
Frameboxx Animation and Visual Fx
Thane,
India
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Originally Posted by MikeBracken:
Here is my first draft. Max 2009/MR.
I have not addressed the eyebrows, and the skin texture needs some work. Any C&C welcome. Also, I am not sure about the B&W, but untill the texture is finished it helps disguise it ![]() Hey nice start the color lens looks good on a black and white image |
03 March 2009 | |
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New Member
Kevin C. Pegg
USA
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This is the only flashback I didn't want to do.
But after a little thinking realized it could work based on an old idea that never materialized. Nothing is solid it's all pre-viz prep, still alot of work to do. I'm a failed writer by nature so everything, including a still, has to tell a story. ![]() Edited: Better general view. Last edited by MeanPi2 : 03 March 2009 at 10:31 AM. |
03 March 2009 | |
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Medium is Irrelevant
portfolio
Phil Potter
USA
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@MikeBracken: That looks great. Could you share a little about how you did the eye material? That is driving me a little crazy right now. I think you should keep the B&W.
__________________
"If you are not yourself, you cannot be anyone else, and can easily end up being nobody in particular."-Andrew Loomis Sketchbook |
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