CGTalk > Community Challenges > Lighting Challenges
Login register
reply share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 11-05-2008, 12:38 AM   #31
metal0130
Veteran
 
metal0130's Avatar
portfolio
Dan Bolan
Clackamas, USA
 
Join Date: Feb 2007
Posts: 96
Sorry for the noobish question... In maya, none of my texture maps are displaying correctly on the objects. I apply a texture to the floor and in the perspective window (after pressing 6 for hardware texing) the shade will change but the texture still will not appear, nor will it in the render. If I apply a UV projection of any sort, then the texture will show.

I just started using maya 2009 this morning if there is something new that I am overlooking.

Is there something on the model that needs to be changed for textures to work right?
 
Old 11-05-2008, 03:14 AM   #32
scorpion66
New Member
portfolio
ahmed yhya shopery
Saudi Arabia
 
Join Date: Mar 2008
Posts: 6
first try to me without texture


Last edited by scorpion66 : 11-05-2008 at 06:48 AM.
 
Old 11-05-2008, 05:14 AM   #33
ingramworks
Frequenter
portfolio
Bruce Ingram
Digital Artist
ingramworks digital
Houston, USA
 
Join Date: May 2003
Posts: 206
Send a message via Yahoo to ingramworks
Hey all, love this model, a great challenge. Here's my start, no textures yet and still a work in progress.

__________________
IngramWorks
 
Old 11-05-2008, 07:53 AM   #34
tuffmutt1
avaialable for work
 
tuffmutt1's Avatar
portfolio
uday kadkade
Mumbai, India
 
Join Date: Aug 2002
Posts: 267
wow neat challenge. hope i can get in on this this time.been backbrakingly busy past 2 months.

ngramworks: very nice approach to the lighting. i love it...keep going. what are you using to render it with?
 
Old 11-05-2008, 08:23 AM   #35
MrHoo
There and back again...
 
MrHoo's Avatar
portfolio
Dominik Markota
3D Artist
Mainworks München GmbH
Munich, Germany
 
Join Date: Apr 2005
Posts: 105
Quote:
Originally Posted by metal0130
Sorry for the noobish question... In maya, none of my texture maps are displaying correctly on the objects. I apply a texture to the floor and in the perspective window (after pressing 6 for hardware texing) the shade will change but the texture still will not appear, nor will it in the render. If I apply a UV projection of any sort, then the texture will show.

I just started using maya 2009 this morning if there is something new that I am overlooking.

Is there something on the model that needs to be changed for textures to work right?


Yeah, you have to work on texture projections and texturing by your own, the scene is not prepared with uv layouts.

Great challenge by the way, will step in by time!!
__________________
"Admiration for a quality or an art can be so strong that it deters us from striving to possess it."
 
Old 11-05-2008, 11:20 AM   #36
raylistic
Still in the mood
Raymond Chua
Singapore
 
Join Date: Mar 2005
Posts: 301
Send a message via ICQ to raylistic Send a message via MSN to raylistic Send a message via Yahoo to raylistic
ingramworks: very nice! Could you share how you lit them? any FG or GI used? Any compositing?
 
Old 11-05-2008, 11:34 AM   #37
zenerry
Veteran
portfolio
Pol Senserrich
Texturing - Modeling - Rendering
ARDMedia
IGUALADA, España
 
Join Date: Oct 2008
Posts: 43
Send a message via MSN to zenerry
Wink 3ds max scene file

hi everybody,

I can't open the Max scene. I says there's a problem with that file.

Anybody is working with that file? can anybody share it to me?

I'd like trying to work on it.

Thanks!
 
Old 11-05-2008, 12:28 PM   #38
jasvant
JASSI
 
jasvant's Avatar
portfolio
Abhinav Singh%2B
Lighting Artist
meerut, India
 
Join Date: Jan 2008
Posts: 56
Dino Fight

hello jeremy sir,here is my entry.i used maya,mental ray(gi,fg).i used 800000 photons in global illumnation and rendertime is 10 minutes.for dinosaur texture i used layer shaders and procedural maps.post production done with photoshop.hope you will like it.


Last edited by jasvant : 11-05-2008 at 12:53 PM.
 
Old 11-05-2008, 02:14 PM   #39
BinaryRay
New Member
 
BinaryRay's Avatar
portfolio
Binary Ray
Designer
Athens, Greece
 
Join Date: May 2008
Posts: 28
Cool

Well Rexxy, do you still insist that south is the right way?





The scene was too big for my machine to render so i tried something else...
I am using 3ds max 2009 with mental ray, in a 1gb ram single pentium processor desktop.
 
Old 11-05-2008, 02:46 PM   #40
jeremybirn
Jeremy Birn
 
jeremybirn's Avatar
Jeremy Birn
Lighting Artist
Pixar Animation Studios
Berkeley, US
 
Join Date: Feb 2003
Posts: 4,658
Feedback !

PakosM - Good job! Maybe if you split the scene into more layers you could render more?

jasvant - That's great! I think the dino texture is nice, but a little rough, maybe just softening it and wearing it down a little would help. The light from the window looks nice. I'd like to see the view through the window blown-out to pure white, with a little glow around it, to fit with the exposure level inside. In the sunbeam, the dino head has some strange angular shadows on it, and could use more bounce light permeating the inside of the skull.

zenerry - Did you un-archive the .rar file yet? What version of Max are you using? (Max can import other file formats like .fbx, .obj, etc. if you need it to.)

ingramworks - Great! Nice to see you start out with good basic color choices. That dino could get some more light on him, at least on the front part.

scorpion66 - Good start. I hope everyone starts posting info about software used, render times, and techniques.

metal0130 - Assign UVs, at least select objects and choose "Automatic Mapping." For software rendering, any projection or 3D procedural would look just the same without UVs, but you need UVs assigned to preview textures in hardware like that.

Quote:
Originally Posted by mmoses00
Can we ask that submissions include some stats: what renderer, render times, 3d package used, and basic machine specs? I am very interested in what's going on behind these cool renders.
Good idea, Matt! I hope everyone posts render times, software used, etc.

HOOJK - Good start. It's looking nice and solid.

herbertagudera
- Good start. I agree other compositions could work, the symmetrical one with the pink bar in the center isn't as dramatic as it could be.

Quote:
Originally Posted by raylistic
Look great peeps. So after the lighting draft, the next step is to add textures and shaders?
Shaders are a very good idea. Get the basic over-all colors, set whether the glass and floor are reflective, those things really help set the scene. If you see a background through the doors/windows, try to get that the way you like early, too.

visua - Good start! I hope everyone starts posting info about software used, render times, and techniques. If you were using Maya then clicking Automatic mapping or something to assign UVs could be a good idea.

fuhshizzle - That's great! Even with a symmetrical composition, moving the light to one side makes a big difference. With the lit dino facing away from us, maybe something should be done to the other dino to get a sense of reaction in him, or some other center of attention could be where the lit dino is looking? If you want, you're allowed to move the dinos around, too.

Voigg - Good start.

Fex - Thanks for providing the Houdini version of the scene we have for download. Good start on your first post, too.

BlenderFan - Good start! You should start with shaders/materials early on, if the floor is going to be reflective you'll want to see it in lighting tests.

Leotril - Good start with your first post. I hope everyone starts posting info about software used, render times, and techniques.

-jeremy
__________________
Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
 
Old 11-05-2008, 02:51 PM   #41
jeremybirn
Jeremy Birn
 
jeremybirn's Avatar
Jeremy Birn
Lighting Artist
Pixar Animation Studios
Berkeley, US
 
Join Date: Feb 2003
Posts: 4,658
One More Link...

I already posted a bunch of links about the building, but here's a music video with scenes shot there:
http://www.youtube.com/watch?v=VRUsdQ-rNVk
The section in London Natural History Museum starts at 0:53.

-jeremy
__________________
Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
 
Old 11-05-2008, 02:57 PM   #42
Cabbage82
Veteran
 
Cabbage82's Avatar
portfolio
Shaun Hillary
3D Generalist
Freelancer
Benoni, South Africa
 
Join Date: Aug 2007
Posts: 38
Send a message via MSN to Cabbage82
Heres my entry... still work in progress. I just thought I'd post it and hopefuly get some crits
Attached Images
File Type: jpg NaturalHistory.jpg (62.8 KB, 561 views)
 
Old 11-05-2008, 03:29 PM   #43
ingramworks
Frequenter
portfolio
Bruce Ingram
Digital Artist
ingramworks digital
Houston, USA
 
Join Date: May 2003
Posts: 206
Send a message via Yahoo to ingramworks
Quote:
Originally Posted by tuffmutt1
ngramworks: very nice approach to the lighting. i love it...keep going. what are you using to render it with?

Quote:
Originally Posted by raylistic
ingramworks: very nice! Could you share how you lit them? any FG or GI used? Any compositing?

Thanks I'm using Cinema4D's built-in render engine with GI. Trying to approach the scene as I've seen DP's on pratical sets do, so it's a great challenge.

Quote:
Originally Posted by jeremybirn
ingramworks - Great! Nice to see you start out with good basic color choices. That dino could get some more light on him, at least on the front part.

Totally agree, was the last bit I was working on before turning my attentiion to the events of last night, but I'm still not happy with his light source. I also plan to introduce some more pratical sources around the set as well as improve the dynamics of that fill light off on the right. Lighting large spaces pratically is very tough and equally as tough in a virtual space as well, so thanks for provided this model, it's a fun challenge
__________________
IngramWorks
 
Old 11-05-2008, 03:39 PM   #44
swihartc
New Member
 
swihartc's Avatar
portfolio
Curtis Swihart
Sr. 3d Generalist
Tampa, USA
 
Join Date: Nov 2008
Posts: 3
Lighting challenge 17 submission

Hey all, see some good stuff on here. I got the model last night and started cleaning and moving things around. There are so many good combinations of camera angle and lighting moods that could work for this. I will spend another day or so playing with lights and camera to get a good mood feel before steaming ahead. So far though, here are some screenshots of possible moods. I used max9, vray for GI. Very very low settings for light samples to get as many render tests out as possible . Vray dirt override material.

CS
 
Old 11-05-2008, 04:55 PM   #45
Shordy
Frequenter
 
Shordy's Avatar
portfolio
Mario Kelterbaum
3D Artist
Cologne, Germany
 
Join Date: Dec 2002
Posts: 108
Send a message via ICQ to Shordy
nice renders @all

here is my beginning... i think the floor is too dark i will search vor some gray marble...

__________________

 
reply share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:04 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.