CGTalk > Community Challenges > Lighting Challenges
Login register
reply share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 01-26-2007, 08:53 PM   #1
jeremybirn
Jeremy Birn
 
jeremybirn's Avatar
Jeremy Birn
Lighting Artist
Pixar Animation Studios
Berkeley, US
 
Join Date: Feb 2003
Posts: 4,658
Lighting Challenge #9: Neon and Chrome

This is an old challenge now, this thread is archived. If you scroll down to the Challenge #9 section of the downloads page, you'll see that the models can still be downloaded for your tests, and also that a gallery has been made of top entries. Feel free to browse this thread to see what others have posted, even though you can no longer post here.

Lighting Challenge #9 is on-line!

The main challenge here is that a truck is moving through an environment lit by neon signs and flourescent tubes and light bulbs, and of course the truck itself has headlights and taillights. This is a bigger, more complex scene than some of the lighting challenges.

Here's an image that JCBug posted on page 12 of this thread:


Here's a picture that YamYam posted on page 12:

Here's a picture that Pane posted on page 13:


Here's an image that HamburgerTrain posted on Page 13:

[/edit]



This scene was modeled by Christophe Desse and Matthew Thain. Christophe requests that the truck he modeled only be used for non-commercial purposes. Please credit the modelers if you use your renderings on your web pages or demo reels.


This is an image of the truck he modeled, as rendered by Christophe Desse.

Download the scene files here:

MIRROR
C4D
FBX
LWO
MAX
MB
OBJ
XSI


All shading and rendering techniques are fine, as long as the scene is lit in 3D. Modeling changes are OK, including hiding or deleting objects, adding other cars, animating the scene, etc. Matthew Thain carefully modeled the parking garage to appear detailed around the entrance area; other parts of the garage are not as detailed.

-jeremy
__________________
Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition

Last edited by jojo1975 : 04-05-2015 at 04:49 PM.
 
Old 01-26-2007, 09:22 PM   #2
JCAddy
Lord of the posts
 
JCAddy's Avatar
portfolio
Jason Addy
Director
Steelblue
San Francisco, USA
 
Join Date: May 2005
Posts: 500
WoW you weren't messing around this time!

Should be fun.
 
Old 01-26-2007, 11:38 PM   #3
Veliar
New Member
portfolio
Viktor Avdejev
3D Artist
Prague, Czech Republic
 
Join Date: Mar 2006
Posts: 8
Send a message via ICQ to Veliar
Post

Waw, this look amazing! and really big, actually. Lots of fun indeed quite promising! You know how to make people happy Jeremy
Hm, i assume the best output of this scene is video format. As it will gets much more tricky to render (and then compose) it in motion.

Last edited by Veliar : 01-26-2007 at 11:58 PM.
 
Old 01-27-2007, 12:36 AM   #4
xtrm3d
'' polygon pimp ''
 
xtrm3d's Avatar
portfolio
christophe desse
Technical Artist
naughty dog
santa Monica, USA
 
Join Date: Jan 2002
Posts: 3,726
Send a message via ICQ to xtrm3d

i really hope that i would find some time to participate ..
i always wanted to do a new version of the truck
 
Old 01-27-2007, 02:35 PM   #5
d4rk3lf
Expert
 
d4rk3lf's Avatar
portfolio
Boban Krsmanovic
Nis, Serbia
 
Join Date: May 2006
Posts: 604
Hi there friends
Thought I am new here, I've been watching this light chalenges for some time.
Great, impresive work I have seen in here, and learned many tips.

Now, I wanna participate (hope, noobs like me can enter the chalenge...)
I've tryed to download max file, but it never worked (I sopose it's becouse I'am useing the previous version of max (7) then modeler).
So I wanna ask you what to do when I import *.obj file? What about tekstures, and camera position? Should I made my own textures, or leave the scene gray?

Anyway, I've imported the obj scene for this chalenge, and I've tryed to iluminate it. There is just a couple max default materials (like concrete asphalt), and my old shader for the car.
Everything else in the scene is dark gray.

Comments for this WIP is very wellcome.
So, it's your turn

WIP
3DS Max 7
Scanline render
Render time 40 sec.
__________________
Now it's the time to be extreme!
Demoreel
website
 
Old 01-27-2007, 03:44 PM   #6
gent_k
Lord of the posts
 
gent_k's Avatar
 
Join Date: Feb 2004
Posts: 529
wow, it's very generous of those 2 to give out a scene (with that kind of effort put in) for a public challenge. Looks like it's going to be a great challenge.

Hope I can find the time to join.
 
Old 01-27-2007, 08:30 PM   #7
cubiclegangster
Expert
portfolio
Neil Griffiths
Miami, United%2BStates
 
Join Date: Jan 2006
Posts: 255
Send a message via MSN to cubiclegangster
Now this one has me interested

Going to have a play tomorrow.
 
Old 01-28-2007, 12:28 AM   #8
jeremybirn
Jeremy Birn
 
jeremybirn's Avatar
Jeremy Birn
Lighting Artist
Pixar Animation Studios
Berkeley, US
 
Join Date: Feb 2003
Posts: 4,658
d4rk3lf -

Welcome! Yes, some work on materials and textures would be a good start. There are also lots of lights inside the garage, so some light would be spilling out from there. Depending on what camera angle you choose, you might even see inside the garage a good bit.

-jeremy
__________________
Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
 
Old 01-28-2007, 03:27 PM   #9
Dodgeas3d
UAB "OKTA" CG artist
 
Dodgeas3d's Avatar
portfolio
Arnas Gaudutis
CG artist
UAB "OKTA"
Vilnius, Lithuania
 
Join Date: Mar 2004
Posts: 509
Send a message via MSN to Dodgeas3d Send a message via Yahoo to Dodgeas3d

Nice scene ill give it a try

Again max 9 screwed faces .... maybe becouse of booleans or something :/ dunno, most faces are flipped.

Here is fixed max9 file : added layers of car, fixed geometry

http://download.yousendit.com/8856D82C782282E3
__________________
Render Life....

OKTA-STUDIO.com <<< Protfolio Rendering/Lighting
 
Old 01-28-2007, 03:35 PM   #10
Diabolos
Know-it-All
 
Diabolos's Avatar
portfolio
Marcus Schildt
Maya Generalist/Hobbyist
N/A
Berlin, Germany
 
Join Date: Feb 2005
Posts: 406
First Try

Maya - MentalRay

 
Old 01-28-2007, 07:04 PM   #11
meanlebh
Veteran
portfolio
Brian Meanley
Lighting/Texture Artist
Hatchling Studios
Portsmouth, United States
 
Join Date: Sep 2005
Posts: 87
Awesome challenge (and it really is going to be a challenge). Thanks for the great scene Chris and Matt (and Jeremy for posting it)...hopefully I'll get enough time to work on this one for a while. Can't wait to see what people come up with!

Thanks again!

-Brian
__________________
-Brian

Last edited by meanlebh : 01-29-2007 at 01:23 AM.
 
Old 01-29-2007, 09:47 AM   #12
floze
imp in a box
 
floze's Avatar
portfolio
Florian Wild
indie geek
^2.2
South Senden, Germany
 
Join Date: Oct 2004
Posts: 1,355
Send a message via AIM to floze
Subscribed! This is going to be fun!
__________________

Astro Man
!!!!!!!

Six Tuts On Light And Shade
 
Old 01-29-2007, 11:41 AM   #13
MinaRagaie
Lighting artist
 
MinaRagaie's Avatar
portfolio
Mina Ragaie Zaky
Lighting Technical Director
Arascope
Cairo, Egypt
 
Join Date: Sep 2006
Posts: 329
Send a message via Yahoo to MinaRagaie
Quote:
Originally Posted by xtrm3d
i really hope that i would find some time to participate ..


I hope you do
it's gonna be nice to have the one who created the original scene participating in the challenge.
thanks alot for the scene BTW.

Nice challenge Jeremy, thanks alot...
I'm in....
__________________
 
Old 01-29-2007, 01:31 PM   #14
MasterZap
Strange but nice person
 
MasterZap's Avatar
portfolio
Zap Andersson
Shader Wizard
Autodesk Inc.
Eskilstuna, Sweden
 
Join Date: May 2002
Posts: 1,542
Send a message via ICQ to MasterZap
Talking



A quick test....

What I don't get is... is the guy planning on backing into the garage? He's at the entrance, not the exit...!?

/Z
__________________
Mr Zap Andersson - Random Rendering Guy at Autodesk Inc.
mr blog: mentalraytips.com | Stuff: www.Master-Zap.com | Follow me on TWITTER

Last edited by MasterZap : 01-29-2007 at 01:33 PM.
 
Old 01-29-2007, 01:38 PM   #15
Diabolos
Know-it-All
 
Diabolos's Avatar
portfolio
Marcus Schildt
Maya Generalist/Hobbyist
N/A
Berlin, Germany
 
Join Date: Feb 2005
Posts: 406
Quote:
Originally Posted by MasterZap

What I don't get is... is the guy planning on backing into the garage? He's at the entrance, not the exit...!?

/Z


OMG, just noticed that - spent half of Sunday afternoon texturing it too - LOL.

D,
 
reply share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:34 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.