Lighting Challenge #8: Haunted Hallway

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

REPLY TO THREAD
 
Thread Tools Search this Thread Display Modes
  12 December 2006
hmmm... i've tried all the files, but can't seem to get clean geometry on the import into max.... the archway has some nasty faces covering it for some odd reason. When I open in maya the file is fine though... Tried with max 9 and max 8 as well. Any ideas?

Edit: looks the updating the fbx plugin did the trick. (yay!)
__________________
http://www.fx-td.com

Last edited by SoLiTuDe : 12 December 2006 at 08:36 AM.
 
  12 December 2006
Uhm I dont' know if a cartesian devil cast a shadow... but here's an update with rim light too (omni near the stairs on the right+ a cast shadow to the FDirect for the "key" light + a fill light in front of the devil). The omni add some shadows on the left that I like (it make a bit more "spooky" the all image). i've also raised a bit the cartesian devil.
@ Jeremy thanks for the suggestions
 
  12 December 2006
It does look like we're having geometry problems in some software. That "triangle" cutting through the steps on the side of the stairs in jojo1975's render certainly isn't there in the version I have loaded in Maya. Maybe there is a n-gon with too many points on the side of the stairwell, and it didn't get translated correctly into some file format(s)? If anyone has any feedback on which file formats or which software is showing that problem, we could probably back up a step, subdivide the n-gons into quads or something more reasonable, and try converting from obj or fbx again.

-jeremy
__________________
Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
 
  12 December 2006
XSI Version of the scene

@Jeremy,
a friend of mine prepared an XSI Version of the scene.
He posted on the first page, Just in case you missed it

-Mina
__________________
 
  12 December 2006
I cant wait to participate in this lighting challenge!

Hey MinaRagaie!

How can we access to your friend's XSI scene??

Did you guys send it to Jeremy so he can post it along with the other scene files(Maya, C4D, etc) , or do you have a direct download link??

Cheers
 
  12 December 2006
Originally Posted by MinaRagaie: @Jeremy,
a friend of mine prepared an XSI Version of the scene.
He posted on the first page, Just in case you missed it

-Mina


edit: He e-mailed it to me, and it is on-line now.

If other people have files that should be hosted, either PM me with the URL where I can download it, or send me e-mail at the address on my website with the file attached in a zip or rar archive.

-jeremy
__________________
Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition

Last edited by jeremybirn : 12 December 2006 at 04:01 AM.
 
  12 December 2006
 
  12 December 2006
Talking First Try




 
  12 December 2006
I'm trying to make it nighttime, without any light coming through the windows. This rendered in only 1 minutes 49 seconds on my new BOXX workstation. I guess I still have to figure out how to make something more special.



-jeremy
__________________
Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition

Last edited by jeremybirn : 12 December 2006 at 06:01 AM.
 
  12 December 2006
Talking First Try

 
  12 December 2006
@Jeremy
Very cool picture! I really like colors (from greenish tones to light blue) and feel of the air in the scene.
But Isn't a bit overbrighten up there?
I think i'm definetely going to partisipate in this challenge!
 
  12 December 2006
Yes, it is probably too bright in places. I rendered another test image:



-jeremy
__________________
Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
 
  12 December 2006
Hello to ALL
First of all I would like to apologize because I didn't notice that two polymesh after the obj import in max made a bit of "mess". I've asked a frined of mine to import in max 9 . Since I zoomed a bit for creating my image I didn't notice that.
Here the link to the Max 9 scene (I ask Jeremy to upload it in the resource session).

http://www.webalice.it/giorgio.luci...ntehallway2.zip

I'm waiting also for some comments on the update of the image


There's the problem with Max

Last edited by jojo1975 : 12 December 2006 at 12:58 PM.
 
  12 December 2006
@jojo1975
Yes, there's 2 arcs in the mesh, which actually cause z-fighting in viewport. Just delete high one
 
  12 December 2006
Yea, two meshes...my bad.
Just delete the high one like Veliar said.
The floorboards are intended for sub-d/poly smoothing.

Dan.
__________________
CG Artist

Last edited by Dan Wade : 12 December 2006 at 02:09 PM.
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:43 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.