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Old 12-03-2006, 08:24 AM   #16
SoLiTuDe
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hmmm... i've tried all the files, but can't seem to get clean geometry on the import into max.... the archway has some nasty faces covering it for some odd reason. When I open in maya the file is fine though... Tried with max 9 and max 8 as well. Any ideas?

Edit: looks the updating the fbx plugin did the trick. (yay!)
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Last edited by SoLiTuDe : 12-03-2006 at 08:36 AM.
 
Old 12-03-2006, 04:02 PM   #17
jojo1975
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Uhm I dont' know if a cartesian devil cast a shadow... but here's an update with rim light too (omni near the stairs on the right+ a cast shadow to the FDirect for the "key" light + a fill light in front of the devil). The omni add some shadows on the left that I like (it make a bit more "spooky" the all image). i've also raised a bit the cartesian devil.
@ Jeremy thanks for the suggestions
 
Old 12-03-2006, 06:33 PM   #18
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It does look like we're having geometry problems in some software. That "triangle" cutting through the steps on the side of the stairs in jojo1975's render certainly isn't there in the version I have loaded in Maya. Maybe there is a n-gon with too many points on the side of the stairwell, and it didn't get translated correctly into some file format(s)? If anyone has any feedback on which file formats or which software is showing that problem, we could probably back up a step, subdivide the n-gons into quads or something more reasonable, and try converting from obj or fbx again.

-jeremy
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Old 12-03-2006, 08:07 PM   #19
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Exclamation XSI Version of the scene

@Jeremy,
a friend of mine prepared an XSI Version of the scene.
He posted on the first page, Just in case you missed it

-Mina
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Old 12-03-2006, 10:41 PM   #20
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I cant wait to participate in this lighting challenge!

Hey MinaRagaie!

How can we access to your friend's XSI scene??

Did you guys send it to Jeremy so he can post it along with the other scene files(Maya, C4D, etc) , or do you have a direct download link??

Cheers
 
Old 12-03-2006, 11:21 PM   #21
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Quote:
Originally Posted by MinaRagaie
@Jeremy,
a friend of mine prepared an XSI Version of the scene.
He posted on the first page, Just in case you missed it

-Mina


edit: He e-mailed it to me, and it is on-line now.

If other people have files that should be hosted, either PM me with the URL where I can download it, or send me e-mail at the address on my website with the file attached in a zip or rar archive.

-jeremy
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Last edited by jeremybirn : 12-04-2006 at 04:01 AM.
 
Old 12-04-2006, 12:09 AM   #22
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Old 12-04-2006, 12:10 AM   #23
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Talking First Try




 
Old 12-04-2006, 04:12 AM   #24
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I'm trying to make it nighttime, without any light coming through the windows. This rendered in only 1 minutes 49 seconds on my new BOXX workstation. I guess I still have to figure out how to make something more special.



-jeremy
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Last edited by jeremybirn : 12-04-2006 at 06:01 AM.
 
Old 12-04-2006, 10:34 AM   #25
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Talking First Try

 
Old 12-04-2006, 11:23 AM   #26
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@Jeremy
Very cool picture! I really like colors (from greenish tones to light blue) and feel of the air in the scene.
But Isn't a bit overbrighten up there?
I think i'm definetely going to partisipate in this challenge!
 
Old 12-04-2006, 11:36 AM   #27
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Yes, it is probably too bright in places. I rendered another test image:



-jeremy
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Old 12-04-2006, 12:39 PM   #28
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Hello to ALL
First of all I would like to apologize because I didn't notice that two polymesh after the obj import in max made a bit of "mess". I've asked a frined of mine to import in max 9 . Since I zoomed a bit for creating my image I didn't notice that.
Here the link to the Max 9 scene (I ask Jeremy to upload it in the resource session).

http://www.webalice.it/giorgio.luci...ntehallway2.zip

I'm waiting also for some comments on the update of the image


There's the problem with Max

Last edited by jojo1975 : 12-04-2006 at 12:58 PM.
 
Old 12-04-2006, 12:54 PM   #29
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@jojo1975
Yes, there's 2 arcs in the mesh, which actually cause z-fighting in viewport. Just delete high one
 
Old 12-04-2006, 01:23 PM   #30
Dan Wade
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Yea, two meshes...my bad.
Just delete the high one like Veliar said.
The floorboards are intended for sub-d/poly smoothing.

Dan.
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Last edited by Dan Wade : 12-04-2006 at 02:09 PM.
 
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