Lighting Challenge #7: An Eye for an Eye

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Old 10 October 2006   #46
Talking



A Quick hack.... 1000 problems with it... but I'm busy. Later.

/Z
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Old 10 October 2006   #47
work guys - ive messed smth with my texture :?

and my eye looks like glass - but i like it




JEREMY - i love ur challenges

CHeers

Last edited by MLoDY447 : 10 October 2006 at 06:30 AM.
 
Old 10 October 2006   #48
ok, I got rid of my sunlight, and broke down my render as far as I am now:

diffuse lighting from the HDR image


subsurface scattering from the HDR image


reflections from the HDR image


result with bump and color textures...
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Old 10 October 2006   #49
@ MLoDY447: Nice image. The skin looks odd to me. Reminds me of cheese actually It looks like the specular and bump portions look fine, but the color itself seems too pasty. The eye itself looks good also....and I don't mind the "glassy" look. Illustrative.

@Mike RB: Cool breakdown. Don't have much to critique other than the bright rim in the inner part of the eyeball. The overall lighting seems to match much better to the reflections. Great image.
 
Old 10 October 2006   #50


Certainly is a hard challenge this time round. Here's my first little attempt, done in Maya and I added a slight blur with Photoshop.

@Mike RB That breakdown was great, you've got the skin looking really good especially those subtle bumps.

@Mlody44 That's a lot of detail you've got there and it's working really well, however I'm not too sure about the actual colour.
 
Old 10 October 2006   #51
my eye

The work posted here is really inspiring. This is where I'm at now. not sure what else to do at this point. maybe some dramatic lighting

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Last edited by subcast : 10 October 2006 at 03:33 PM.
 
Old 10 October 2006   #52
Cool images so far guys! Keep up the good work

@ subcast: Yeah right now the lighting seems flat. Maybe adjusting the light so it comes from more of an angle than frontal. The texture on the eye looks good though. The reflections seem to be a little "too" perfect but a slight bump can fix that.
 
Old 10 October 2006   #53
Here's my first posting on this one. This one's tough to get good textures, especially the skin. Some good results so far though.


 
Old 10 October 2006   #54
hello guys , nice done everybody. i like -MLoDY447- version.

this is my first try:





i know that the skin seems plastic .the human skin(see below) in closeup view seems a little plastic but not as too as my render.

 
Old 10 October 2006   #55
Hello to all, It is my post first one on CG Society and I find this very nice challenge...
Then here are my first tests:




Good evening and good courage in all
 
Old 10 October 2006   #56
The subject of the eye is really well found, but difficult in approached...

Last edited by legloups : 10 October 2006 at 09:01 PM.
 
Old 10 October 2006   #57
update:



This will be my final.....for now at least. Crunch time again. But the changes were:

-highlights on eyelashes.
-Broke up the specular on the cornea.
-added some red from the occlusion to the eye edges (to integrate the eye a little better).

I know it has some issues and may go back and fix them in the future.

@ behrooz: Cool idea on the cat eye. It's original
 
Old 10 October 2006   #58
@JeremyBirn, I've just posted a breakdown of my work in the last challange, thought I'd let you know about it here.

@MikeRB nice breakdown, I don't know how to composite a sss pass would you mind sharing the technique (if u got time)

Sorry for not sending any feedback.
I've catched cold... (bad timing!!! just when I've finished theat breakdown, and was about to start on challange 7. I'll try to work on that one through the weekend though)
 
Old 10 October 2006   #59
The image is very beautiful, but the iris doesn't make completely real...

Last edited by legloups : 10 October 2006 at 09:06 PM.
 
Old 10 October 2006   #60
I didn't comp it, I rendered my result image straight out of modo, for the breakdown I just turned stuff off to isolate each effect so you could see what I'm doing.
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