Lighting Challenge #7: An Eye for an Eye

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  10 October 2006
Ok so this is the first time I have entered anything into the lighting challenges. I actually worked up the guts to show off some of my work. Give me all the crits you want because I know it's just meh. Thanks for giving me a chance though!


  10 October 2006
Jeremy - Thanks for this new challenge. I am going to try it.

I just come back to the Challenge #5: Under The Boardwalk.
It's an honor to see my work on the gallery, (page 24)
but my name is incomplete : Jean-Christophe
It misses my surname : Jean-Christophe Boujon.

(I hope in myself that you will put my work in the gallery Challenge #6 ;-)
Thank you very much for the time you spend for us.
Keep the Faith

Last edited by JCBug : 10 October 2006 at 06:53 PM.
  10 October 2006
Hi Folks,
this challenge is very funny to me! Here my first try: the skin is "foam rubberish", tears conduit (well, where tears exit from eye, you know...) isn't texturing yet, and maybe pupil is a little overcasted. Rendered with FPrime level 8, MonteCarlo Radiosity, no lights at all, only HDRI, rendertime ab. 15min. As usual, comments are welcome!
  10 October 2006
Took some of the shinyness down on the skin, and added more SSS

My School:
The people I work for:
My personal company:

  10 October 2006
Hi Mike,
That's getting along nicely. Some texture would make it as if it's a photo already
Hope you don't mind to share the technique once it's done.
Good luck.

  10 October 2006
swapped out the eye texturemap...

My School:
The people I work for:
My personal company:

  10 October 2006
Here my WIP, a tribute to Blade Runner. The eye is all hand painted in PS with the add of the trasparency of the reflected image directly in the texture.
Tomorrow I hope to paint the part of the head in zbrush.
Critics are wellcome (especially from blade runner fans)
  10 October 2006
@jojo: blade runner? I'm here!! Nice idea, if i was you i'd continue this theme, you could lighting all scene as if that eye's really look that panorama, a night-like lighting, you know...

@mike: great! i like particularly eyelashes, but everything is really solid!
  10 October 2006
@ Mike RB: Very nice image so far! Skin is looking better and the eyes are coming along nice. The only part that stands out for me right now is the shadow in "crevice" above his eye. Seems a little dark. Maybe if it was a bit more colored or toned down a little? But otherwise great

Here is my entry so far:

It's a low quality render. Trying to get everything done procedurally....don't have photoshop installed on this computer. The skin is MiSSS material with a few tweaks/bump. And the iris is a network of ramps with some UV noise on them. 1 areaLight and 4 spotLights.

Rendered in Mental Ray/Maya 7. Fire away....
  10 October 2006
Unhappy Late again

I'm late again...
I'm still working on a brakdown for challange 6... don't wanna miss the fun on this challange, so thought I'd show up here early to see wt's goin' on

@Mike RB Very very Nice Image, espicially for a WIP!!
-The SSS shows very nice warm lines espicially on the inner edge of the eye lead
-I'm wondering how you Got the SSS to work on a non complete head model, Is it a physical SSS?
-the Inner Eye corner should be showing more of a red color.
-The new Texture map looks more natural but There should be a hazzy line around the iris (like the one on the image Jojo1975 posted) - or at least I think so
-I'm wondering also about where that eye is located, the lighting feels like an exterior shot but the eye is catching a reflection of a window from an interior (I'm not saying it impossiable)
  10 October 2006
Thanks for the comments guys. There is still lots of work to be done...
regarding the lashes... I put a fresnel reflection on them and made them 50% transparent to soften them. Regarding the SSS, modo's SSS dosent require a closed surface, it's happy to scatter nicely on open surfaces.
My School:
The people I work for:
My personal company:

  10 October 2006
Nice Images..

litle update .. did some work on the eyes

  10 October 2006
Great job so far everybody, there's some really nice images (as with all the lighting challenges). Here's my WIP, still a lot to be done, but it's coming along.

I wish I had something witty to say here.
  10 October 2006
Very cool stuff being done by all. NIce job.

I've been staring at this too long to be objective anymore. So I'l probably leave it for a few days and see if there's anything new I can bring to it.

  10 October 2006

-tweaked the eye shader and softened the edges. I was thinking of adding more layers to the iris ramp to get more of a veiny feel.

-tweaked eyelashes and added some specular to them.

-added another areaLight to the left.

-still have to add a reflection map....undecided actually.

-added slight bump to eye shader (iris and veins).

Fire away...
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 03:55 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.