Lighting Challenge #7: An Eye for an Eye

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Old 10 October 2006   #31
Ok so this is the first time I have entered anything into the lighting challenges. I actually worked up the guts to show off some of my work. Give me all the crits you want because I know it's just meh. Thanks for giving me a chance though!

-Sean

 
Old 10 October 2006   #32
Jeremy - Thanks for this new challenge. I am going to try it.

I just come back to the Challenge #5: Under The Boardwalk.
It's an honor to see my work on the gallery, (page 24)
but my name is incomplete : Jean-Christophe
It misses my surname : Jean-Christophe Boujon.

(I hope in myself that you will put my work in the gallery Challenge #6 ;-)
Thank you very much for the time you spend for us.
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Last edited by JCBug : 10 October 2006 at 06:53 PM.
 
Old 10 October 2006   #33
Hi Folks,
this challenge is very funny to me! Here my first try: the skin is "foam rubberish", tears conduit (well, where tears exit from eye, you know...) isn't texturing yet, and maybe pupil is a little overcasted. Rendered with FPrime level 8, MonteCarlo Radiosity, no lights at all, only HDRI, rendertime ab. 15min. As usual, comments are welcome!
 
Old 10 October 2006   #34
Took some of the shinyness down on the skin, and added more SSS

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Old 10 October 2006   #35
Hi Mike,
That's getting along nicely. Some texture would make it as if it's a photo already
Hope you don't mind to share the technique once it's done.
Good luck.

-lt-
 
Old 10 October 2006   #36
swapped out the eye texturemap...

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Old 10 October 2006   #37
Here my WIP, a tribute to Blade Runner. The eye is all hand painted in PS with the add of the trasparency of the reflected image directly in the texture.
Tomorrow I hope to paint the part of the head in zbrush.
Critics are wellcome (especially from blade runner fans)
 
Old 10 October 2006   #38
@jojo: blade runner? I'm here!! Nice idea, if i was you i'd continue this theme, you could lighting all scene as if that eye's really look that panorama, a night-like lighting, you know...

@mike: great! i like particularly eyelashes, but everything is really solid!
 
Old 10 October 2006   #39
@ Mike RB: Very nice image so far! Skin is looking better and the eyes are coming along nice. The only part that stands out for me right now is the shadow in "crevice" above his eye. Seems a little dark. Maybe if it was a bit more colored or toned down a little? But otherwise great

Here is my entry so far:



It's a low quality render. Trying to get everything done procedurally....don't have photoshop installed on this computer. The skin is MiSSS material with a few tweaks/bump. And the iris is a network of ramps with some UV noise on them. 1 areaLight and 4 spotLights.

Rendered in Mental Ray/Maya 7. Fire away....
 
Old 10 October 2006   #40
Unhappy Late again

I'm late again...
I'm still working on a brakdown for challange 6... don't wanna miss the fun on this challange, so thought I'd show up here early to see wt's goin' on

@Mike RB Very very Nice Image, espicially for a WIP!!
-The SSS shows very nice warm lines espicially on the inner edge of the eye lead
-I'm wondering how you Got the SSS to work on a non complete head model, Is it a physical SSS?
-the Inner Eye corner should be showing more of a red color.
-The new Texture map looks more natural but There should be a hazzy line around the iris (like the one on the image Jojo1975 posted) - or at least I think so
-I'm wondering also about where that eye is located, the lighting feels like an exterior shot but the eye is catching a reflection of a window from an interior (I'm not saying it impossiable)
 
Old 10 October 2006   #41
Thanks for the comments guys. There is still lots of work to be done...
regarding the lashes... I put a fresnel reflection on them and made them 50% transparent to soften them. Regarding the SSS, modo's SSS dosent require a closed surface, it's happy to scatter nicely on open surfaces.
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The people I work for: http://www.theembassyvfx.com
My personal company: http://www.elementvfx.com

 
Old 10 October 2006   #42
Nice Images..

litle update .. did some work on the eyes

 
Old 10 October 2006   #43
Great job so far everybody, there's some really nice images (as with all the lighting challenges). Here's my WIP, still a lot to be done, but it's coming along.

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Old 10 October 2006   #44
Very cool stuff being done by all. NIce job.

I've been staring at this too long to be objective anymore. So I'l probably leave it for a few days and see if there's anything new I can bring to it.


 
Old 10 October 2006   #45
update:



-tweaked the eye shader and softened the edges. I was thinking of adding more layers to the iris ramp to get more of a veiny feel.

-tweaked eyelashes and added some specular to them.

-added another areaLight to the left.

-still have to add a reflection map....undecided actually.

-added slight bump to eye shader (iris and veins).

Fire away...
 
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