Lighting Challenge #7: An Eye for an Eye

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Old 10 October 2006   #16

Originally Posted by ShadowM8: Good luck everyone!
I think this time I'll actualy have the time to light this myself.
I'm also looking forward to see your entry Jeremy

I managed to hack his computer and got his entry, here is it:

Dont tell anyone ok?

Looking forward to see what this challenge comes up with, excpecting gorgeous renderings.
Lazhar Rekik
Old 10 October 2006   #17
tahnks for another challenge Jeremy

just downloaded gonna start

good luck everyone
Old 10 October 2006   #18
Okay... This is my first time in the Lighting Challenges =D

The scene is very simple and the skin seems to be like rubber =x But I tried my best...

See Ya =)
Old 10 October 2006   #19

Nice work guys...

@Mauricio your eye is looking great .. try to put some reflections also SS on the skin all right..

@sjmcc nice artistic look ... i like it

here's my update

I did some work on the skin bump also change the eye color to green using a 3d solid fractal with that .. i change some of the eye materials to blinn n i dont know about that....

I would like to work on a layered shader to give more depth to the eye .. ill do that later when i get some free time..also i like better reflections on the eye like mapping an image ??? i dont know how to do it since im not using GI or Ray trace ,, i get some weird eye look relfections with that.. =(

Old 10 October 2006   #20
Just downloaded the file, assigned basic materials with some sss on the eyes and skin, threw the kitchen hdr in there with an added directional light. Not bad for a start, poor eye image though.

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Old 10 October 2006   #21
Hi - Here's my first try:

Image needs work - all crits welcome . By the way - on my first monitor you can see the colours in the image, on the other it looks rather like a grayscale image. Haven't checked out the image on my laptop yet, but do you guys think I should saturate the image a little more or does it look OK on your monitors .

- Poly.
Old 10 October 2006   #22
Leotril - Great start! Keep going with shadows of the lashes, reflections, texture, etc.

sjmcc - Good start. Keep going with shadows, skin shading, etc.

Muthauzem - Great start! Keep going with shadows of the lashes, reflections in the eye, skin textures, skin shading, etc.

Mike RB - Nice image. Keep going with developing that skin shader and softening reflections and shadows.

Polyphemus - Good start. If you expose it a little brighter it should work on more monitors. Try to get shadows of the lower lashes as well as the upper, reflections in the eye, texture on the skin and tear duct.

Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
Old 10 October 2006   #23
Crap. Just missed Jeremy's critique. Oh well. This is my first attempt at one of these challenges. I'm still working on the textures, (especially the eyeball itself) but I went ahead and started lighting anyway. I'm going to try to get some SSS on the skin and reflections in the eye. But please crit away. Thanks.

Old 10 October 2006   #24
danharing -

That's nice basic lighting. The high contrast really shows off the lack of sub-surface scattering in the skin shader (none of these early entries have had it yet, but you know they're going to start...) there would be a much more interesting, warmer terminator as the skin moves between the bright and dark tones if the skin were a little translucent.

Jeremy Birn
Author, Digital Lighting & Rendering, 3rd Edition
Old 10 October 2006   #25
Thanks for the comments Jeremy. Made some changes heres another try. I actually changed the lighting completely because of ridiculous rendertimes. Also made a new eyeshader that still needs some work and tweaked the skin shader a little.
Old 10 October 2006   #26

Nice work..

I Change the angle .. using the same settings as my last shot.

render time 11 minutes =)
Old 10 October 2006   #27
Did a little skin texturing....

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Old 10 October 2006   #28
I like your image Mike RB. One thing that stands out is the two highlights on the skin toward the bottom of the image. They make it appear very plasticy ( if thats a word ).
Old 10 October 2006   #29
Mike RB - I agree with sjmcc. I like the skin texture you have going on, but the specular highlights do give it a bit of a plastic-y feel. Love the eye though.

Thanks so much for the feedback Jeremy. I tried to fake some sss with a fill light and lighten up the terminator. It loses some of the contrast, which I liked, but overall it feels a lot better. Still a ways to go though. I've been noodling with the textures all day, so I'll probably call them done, unless there's something glaring that I haven't noticed because I've been looking too closely. Tomorrow I'll tackle some shaders and see what I can manage. Crits very welcome.

Old 10 October 2006   #30
This is COOL !!!
Yesterday I started hand painting the pupils, hope to update soon
Jeremy if you need it I will send you 3ds Max file with new OBJ.

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