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Old 06-16-2006, 03:30 PM   #1
jeremybirn
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Jeremy Birn
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Pixar Animation Studios
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Lighting Challenge #5: Under The Boardwalk

Edit: This is an old challenge now. The thread is archived. If you scroll down to the Challenge #5 section of the downloads page, you'll see that the models can still be downloaded for your tests, and also that a gallery has been made of top entries.

Lighting Challenge #5 is on-line!


The rules are simple: light and render this scene as if it were underwater. Models are available for download here:


MIRROR
LWO
MA
MAX
OBJ
XSI

Objects will need subdivision (polygon smoothing) before you render. You may need to move, modify, or duplicate models to make the scene as you picture it. All shading and rendering techniques are fine. The rules are to have fun, make a cool underwater rendering, and share how you did it afterwards.

Credits: This scene was modeled by Serguei Kalentchouk (known as ShadowM8 on this forum.) If you put your renders on your webpage or showreel, don't forget to mention who did the modeling!

-jeremy
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Last edited by jojo1975 : 04-05-2015 at 04:46 PM.
 
Old 06-16-2006, 04:24 PM   #2
elvis75k
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been waiting for this one!! Im in...
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ピザやマンドリン
 
Old 06-16-2006, 05:49 PM   #3
jeremybirn
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Reference Pictures

In terms of reference pictures, I just went to www.pbase.com and did a search for "diving" and then one for "underwater" - they both revealed a huge number of images and galleries. There are all kinds of ideas there for color schemes, caustic patterns to map onto lights (or transparency map onto the water surface, however you do it), depth/murk effect reference, and looks at water surfaces seen from below!

-jeremy
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Old 06-16-2006, 06:19 PM   #4
mbeazley
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This is going to be a fun one.

-mark
 
Old 06-16-2006, 07:19 PM   #5
jorust
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Jan-Ove Rust
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Love it!!! Thanks Jeremy...

Let's hope this one will be as big as #4
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Old 06-16-2006, 08:21 PM   #6
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Enjoy!
Note: Also the meshes that make up the dock, basicaly all that is made of wood is not ment to be subdivided!
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Cheers!
 
Old 06-16-2006, 10:57 PM   #7
silvia
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Silvia palara
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Cool! Love it! Do we need to use that same camera angle or can we change it?
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Sy.

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Old 06-16-2006, 11:18 PM   #8
jeremybirn
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The models you download probably won't include a camera angle. Compose whatever shot you want.

-jeremy
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Old 06-17-2006, 12:01 AM   #9
silvia
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Note to self: don't ever look at those underwate pictures while at work! It made me so nostalgic of Hawaii that I couldn't get back to my work!!! I want to go diving RIGHT NOW!!!
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Old 06-17-2006, 04:55 AM   #10
Geccoka
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Excellent one! If i have enough time i would give it a try
 
Old 06-17-2006, 02:41 PM   #11
meanlebh
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Looks like a fantastic challenge, I hope to be able to participate at least a little bit in this one, it would be a shame not to with such a good topic.

Anyways, thanks again to Jeremy for hosting it, and especially thanks to Serguei for the modeling!! Great job.

Good luck everyone.

-Brian
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-Brian
 
Old 06-17-2006, 03:02 PM   #12
Sherif.Nagib
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Thumbs up

I'm animator who sucks @ lighting/rendering, hope the challanges will help.. I guess this one is gonna be a tough start for me (wish I could join the previous challanges but I had no time back then). but anyways.. let me see what I can do

Thanks for the efforts jeremy
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Old 06-17-2006, 05:13 PM   #13
jorust
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Jan-Ove Rust
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I love this challenge, and I'm diving into this with joy.

Here's the result of the first hour of setup. I'm trying to find a good angle to commit to, and the basic tone of the scene.

I need to add: Better caustic, volumetric light, particles, better shading and texturing, and well, alot...

Kudos to Serguei for the great scene!

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Old 06-17-2006, 07:03 PM   #14
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Here is a .lwo object with surfaces separated

If I take the obj into messiah, save as lwo , it divides the surfaces better IMO.

Link to file

http://www.mysharefile.com/v/165367...rdwalk.lwo.html

EDIT, still will likely need to subpatch ect... I just wanted the surfaces, grass ect.. separate
 
Old 06-17-2006, 07:09 PM   #15
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Nice Polymess!

Polymess it has been so hot I could dive right in your render. I like your render a lot. I like the clear water but maybe off in the distance you could do the fog/cloud thing



Quote:

I love this challenge, and I'm diving into this with joy.

Here's the result of the first hour of setup. I'm trying to find a good angle to commit to, and the basic tone of the scene.

 
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