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Old 01-14-2006, 10:28 AM   #61
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Allan Karczewski
Join Date: Jan 2006
Posts: 213
@ Jack000
your glass fruits looks amazing, how you did it?

@ Selim
wow... metal material also looks great...

Old 01-14-2006, 10:54 AM   #62
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Selim Sykut
Cracow, Poland
Join Date: Jan 2003
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Originally Posted by otacon
Nice one Selim, what software?

Thx, done in Max with Brazil (mainly for area lights).
Hehe, Jack, i was thinking about adding some grapes made from glass
Old 01-14-2006, 11:27 AM   #63
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Jan-Ove Rust
CG Illustrator
Aalesund, Norway
Join Date: Jul 2004
Posts: 434
Here's my first render of the light setup. No textures and still a bit noisy...

I'm goint for a early morning (breakfast) mood.

One area light as the main/sun and a point to lighten up a bit.
GI with a dark gray backdrop to illuminate the room.
Also used a enviroment map (LL) to create the reflections. I'm not happy with the reflections at the current state, but it will be sorted out for the final render.

Can't animate, so Pelvis has left the building...
Old 01-14-2006, 01:36 PM   #64
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Lighting Artist
anantapur, India
Join Date: Mar 2005
Posts: 30
Can i know

Hi guys,
Plz tell me the link where i can get this mesh file for maya.I too wann to join u guys

Old 01-14-2006, 02:31 PM   #65
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Simon Milner
Render Man
Praha, Czech Republic
Join Date: Oct 2003
Posts: 170
Trying out a few ways, but this is one 'effort' Shading is still temporary on the bananas especially

EDIT: I should explain a little about it I guess.

There are 3 lights in the scene, 1 point light for the rim effect (i could use shaders for that but as this is a lighting challenge ) and 2 spotlights. One for fill and one with a gobo to create the shadowed lines.

Rendered with PRman in jus over 3 mins, and no raytracing used yet. I wanted to see how i can get on without using tracing features.

No post work, straight from the camera.

Now I have got bored with the banana shader, i am going back to work on the lighting.

Last edited by lotusexige : 01-14-2006 at 03:30 PM.
Old 01-14-2006, 04:08 PM   #66
Join Date: Jan 2004
Posts: 108
hey there.. heres my entry.. took me about 1 1/2 hours - rendertime was 8 minutes.. postwork in Photoshop.. rendered in Cinema 4D - no GI - 3 lights used

Old 01-14-2006, 04:21 PM   #67
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Robert J. Tiess
Join Date: Jun 2003
Posts: 489
Had time this morning to do some tweaking and render at higher samples. Some negative lamps were introduced in back to further sculpt contrasting to complement the revised ambient occlusion settings.

Revised render:

(alternate direct image link)

As before, a pure render, no post-processing.

My digital works: Art of Interpretation
My music: ReverbNation and SoundCloud
Old 01-14-2006, 05:32 PM   #68
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Frances Gainer Davey
Arch. Viz, interior
Surreal Structures
Gloucester, United States
Join Date: Jan 2005
Posts: 104
Originally Posted by eldonaldo
hey there.. heres my entry.. took me about 1 1/2 hours - rendertime was 8 minutes.. postwork in Photoshop.. rendered in Cinema 4D - no GI - 3 lights used

This is my favorite so far! Lovely. A touch more detail on the apple leaf and banana stem is the only thing I would want as far as texturing goes. Maybe just a touch more light around the bowl. Not too much though, it would spoil the drama.
- Fran
Surreal Structures
Pirates don't skip.
Old 01-14-2006, 05:45 PM   #69
FX Artist
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Andrew Melnychuk-Oseen
Cinematics Artist
Blizzard Cinematics Dept
Laguna Beach, USA
Join Date: Oct 2003
Posts: 1,295
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I have been painting alot latley and I always wanted to see if I could get a 3D Render look like a painting.
SO tell me what you think, I will post an attempt at photorealism latertoday hopefully
4 hours no post.
Old 01-14-2006, 06:34 PM   #70
mmmmmm forbidden dohnut
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Kris Handley
United Kingdom
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Posts: 456
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just a quick test, nothing special. I dont have much time right now, so hopefully next week sometime i will be able to spend a little longer on it.

render time 30 mins, maxwell beta 1.2.2.

3 lights - big square emitter to the right, 2 smaller emitters to the left, one of them above to the left.

Old 01-14-2006, 06:41 PM   #71
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Jack Qiao
engineering undergrad, designer
Vancouver, Canada
Join Date: Mar 2004
Posts: 12
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Originally Posted by Alonzo
@ Jack000
your glass fruits looks amazing, how you did it?

@ Selim
wow... metal material also looks great...


hey, thanks alonzo and selim. The render was about an hour on yafray, no post. Raytraced glass always looks cool, but I'm still not up to par with the brilliant works of Selim and Azazel :]
art work
Old 01-14-2006, 06:44 PM   #72
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Zap Andersson
Shader Wizard
Autodesk Inc.
Eskilstuna, Sweden
Join Date: May 2002
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Talking Here's my entry

Some quick tinkering, all procedural, all mental ray with a minor glare done in post.

Naturally, SSS on the grapes....

I wasn't going for some kind of "mood", I was more going for "someone puts bowl of fruit on blanket and takes a picture" look.

Several things need some texturing (i.e. teh bananas ends, e.t.c.)

Mr Zap Andersson - Random Rendering Guy at Autodesk Inc.
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Last edited by MasterZap : 01-14-2006 at 06:57 PM.
Old 01-14-2006, 06:45 PM   #73
New Member
James Russell
Join Date: Jan 2006
Posts: 10
Hello! This is pretty cool. I have one question: Am I allowed to use a texture for the background? You arn't going to be able to see it. I need it because in Blender and YafRay, you need a texture for the background. Like a sky.
Old 01-14-2006, 06:59 PM   #74
Join Date: Jan 2004
Posts: 108
heres a little update.. fixed the banana and the cherries..

hope you like it.. rendertime was 2 minutes on a P4 3Ghz

Old 01-14-2006, 07:18 PM   #75
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good posts

Good images, I fint it hard to give my opinion without try it out my self but I really like the optimize render done with No GI

The model will be accessible for download soon?
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