Lighting Challenge #1: Fruit Bowl

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Old 01 January 2006   #46
hallo,

thats my entry for this contest... only lighting... tomorrow i'll make the materials

Link:
http://img253.imageshack.us/img253/...cene00016ny.jpg

I played around with the settings...

greetz
Alonzo
 
Old 01 January 2006   #47
where do we actually download the sourcefiles, did I miss something?
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Old 01 January 2006   #48
read the fist post... it is updated..

Quote: Sorry people, for the time being, the challenge is suspended. The original model was from a free source, but we need offical permission from the website to use it. Im gonna remodel those elements as soon as poss, then post it up again, or see if i can sort out permission. Really sorry, will sort things out as soon as poss.


greetz
Alonzo
 
Old 01 January 2006   #49
Rats. really wanted to participate.
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Old 01 January 2006   #50
Hay people. Sorry, think i went abit far with suspending things. Just sorting some stuff out and will have the scene back up very soon. In the meantime, the original un-edited model is freely available over at 3dcafe.com, so if people want to use that, then that should be fine. For those who have my model, please continue working, just be aware that the bannana, apple and grapes are from 3dcafe.com. Those elements were not that great anyway, so Jeremy has kindly offered to remodel them.

Again, really sorry, will have the main scene up as soon as poss. In the meantime, please enjoy the current entries.

Dan.
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Last edited by Dan Wade : 01 January 2006 at 07:47 PM.
 
Old 01 January 2006   #51
Originally Posted by jeremybirn: Looking good, nice balance between dark and light. Those highlights on the pear, especially the one at the middle "waistline" area makes the pear look CG. I wonder about the lighting on the backdrop, and the composition - everything keeps leading my eye towards the right side of the frame, and nothing draws me back to the left. Maybe putting some of the highlights and contrast that's on the right side of the backdrop onto the left side of the backdrop could make some contrast there. And maybe the image needs to be more widescreen or something as well?

-jeremy


Thanks Jeremy for the comments. Maybe I'll try shifting the keyLight over more to the left. But also I am gonna play with the colors of the fruit to bring your eye back the the left. Can't do much till after work though hehe.

Keep up the good work guys!
 
Old 01 January 2006   #52
Would have loved for the orange to be smooth, and able to generate the displacement myself.


After all, whats the point in using prman if you dont do displacement
 
Old 01 January 2006   #53
My attempt- Rendered in Maya with some Photoshop postwork:

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Old 01 January 2006   #54
Had to be made from metal.

 
Old 01 January 2006   #55
Selim: great work!
Here is my try done with Blender. Only procedural textures.
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Old 01 January 2006   #56
Thanks for the crrits Jeremy. I will implement them in the next version.

Nice one Selim, what software?

grzybu, good job. try darkening the shadow under the plate.
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Old 01 January 2006   #57
Heres my final.
Lightwave. 24 lights. no GI.
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Last edited by otacon : 01 January 2006 at 06:52 PM.
 
Old 01 January 2006   #58
24 lights!!!???!!! wow!

I can see on some of the fruits some of the spec-only lights, but 24's a ton of 'em. Did you have one for every piece of fruit? j/k! Did you have a dome? Great image btw, congrats!
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Old 01 January 2006   #59
UPDATE: Please see the updated render on the next page

----

Original post:

Nice ones everyone

This one was done in Blender 2.40, internal renderer, using procedural shaders plus vertex colors and ambient occlusion. Two lamps were used (one area light, one omnidirectional lamp).

Render:



(alternate direct link to image)

Pure render, no post work.

RobertT
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Last edited by Robertt : 01 January 2006 at 05:06 PM.
 
Old 01 January 2006   #60
ain't a party without some glass fruits :]



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Last edited by Jack000 : 01 January 2006 at 01:59 AM. Reason: link to larger image
 
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