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Old 01-13-2006, 07:02 AM   #31
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Thanks for crits and suggestions!! that helps a lot..would work on it.
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Old 01-13-2006, 07:24 AM   #32
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Heres my first go at it.
Lightwave render. Quick procedural textures. 6 lights total. No GI. Render time about 2 minutes.
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Old 01-13-2006, 11:23 AM   #33
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Started this morning before work. Blinn shading on everything.....but working on shaders soon. 12 spotlights (mostly bounce/Rims). Tear it apart. *edit: forgot to add the renderer. It's Maya 7.0 software. Just simple Dmap shadows.

Last edited by ACamacho : 01-13-2006 at 11:33 AM.
 
Old 01-13-2006, 12:32 PM   #34
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Angel: These rims look really good. Any plans for some colored lights ?

Jason, I like the blueish light from above, works very nice on grapes. I'm not sure if i like the almost central composition, and cropping seems bit too tight.
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Old 01-13-2006, 12:46 PM   #35
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Azazel,

I plan on adding color to the lights. I'm just waiting till I get started on texturing before I do that.
 
Old 01-13-2006, 02:12 PM   #36
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Thanks azazel. Your right, composition is not so good.

ACamacho, looking nice. I would also like to see it with some color.
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Old 01-13-2006, 02:54 PM   #37
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Great work so far (everyone)! I've never had to render "artsy" scenes like this so I'd like to learn. It would be great if you guys could post some tips on light placement. Or if there are any related links maybe we can take a que from the f/x challenges and create a resource thread that has links to helpful resources.

Anyway, I'll attach my attempt (3dsmax). 4 lights (1 spot and 3 omni's)...with some color correcting in photoshop (and too much DOF). Thanks in advance for any critiques & tips/tricks.
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File Type: jpg fruit-tst.jpg (59.2 KB, 476 views)
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Old 01-13-2006, 03:34 PM   #38
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Quote:
Originally Posted by otacon
Heres my first go at it.
Lightwave render. Quick procedural textures. 6 lights total. No GI. Render time about 2 minutes.


Otacon -

Great work! That orange looks amazing! Besides the orange, the grapes are well defined, the fabric on the right side is nicely shaped. If you focus on the right side of the frame, your "first go" could be final. Some of the other fruit I'm sure you'll agree could use another pass, maybe the pear and apple need to reflect something or be given broader highlights that look like a reflection. It seems as if there's a light adding highlights onto the lower, darker grapes that should be shadowing but isn't, although that could be a rim light down there, there's something going on between the pear body and the grapes.

-jeremy
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Old 01-13-2006, 03:41 PM   #39
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Quote:
Originally Posted by ACamacho
Started this morning before work. Blinn shading on everything.....but working on shaders soon. 12 spotlights (mostly bounce/Rims). Tear it apart. *edit: forgot to add the renderer. It's Maya 7.0 software. Just simple Dmap shadows.


Looking good, nice balance between dark and light. Those highlights on the pear, especially the one at the middle "waistline" area makes the pear look CG. I wonder about the lighting on the backdrop, and the composition - everything keeps leading my eye towards the right side of the frame, and nothing draws me back to the left. Maybe putting some of the highlights and contrast that's on the right side of the backdrop onto the left side of the backdrop could make some contrast there. And maybe the image needs to be more widescreen or something as well?

-jeremy
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Old 01-13-2006, 03:46 PM   #40
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My first try to say hello
Any suggestions are welcome.
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Old 01-13-2006, 04:28 PM   #41
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Great work so far guys, and people arnt using GI much yet, especialy well done!
Some of you might want to sub divide the cloth in the background maybe, sorry about that.
Just sorting a piccy out now for the front page, lets see if we can get some more people involved!

Dan.
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Old 01-13-2006, 05:12 PM   #42
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Ok you guys have been plugged.

Hell Ill post a render tonight also.

-R
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Old 01-13-2006, 05:53 PM   #43
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Effort #2. Changed the set-up: smaller area light for the key, same for the fill, added a negative value for a clone of the fill, removed all fall-offs, left the spec-only as it was. A little fiddling in Photoshop and we have:



(and thx to jeremybirn for critiquing each and every submission. that's a ton of work!)
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Old 01-13-2006, 06:49 PM   #44
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Nice work fella.
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Last edited by Dan Wade : 01-13-2006 at 07:25 PM.
 
Old 01-13-2006, 07:06 PM   #45
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What is the industry accepted workflow?
Is it Light grey, shader adjustment, then +textures?

Great work and a great challenge thread.

AN idea for the next challenge could be replicate the lighting in this photo.
 
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