LC#47 Quixel Megachallenge !

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  06 June 2017
Originally Posted by FeD: JoJo, Why not just sharing the dropbox with all the Quixel models ? this would ne more easy.
Or create a Google drive just for the challenge (15go possible)


+1

I'm surprised CG Society doesn't have a storage center for Challenge assets.


Originally Posted by Ioglu: i cant managte to download the files... i always ending up with .exe files...


After selecting a file hosting service, the next page that appears has a "Click Here To Go To Download Page" button; underneath the button is the link that you need to copy/paste. Clicking on the page triggers a popup page that attempts to auto-download an EXE. Cancel the download and close the popup page; you should now be able to highlight the web link, copy it, and paste it in your browser address bar.

... on the file hosting site you chose, there is usually a free (aka slow) download option; be wary of more popups.
 
  06 June 2017
Post updated with dropbox links. CHECKSUM *added to files, a few advice added to the first post if you choose to download from filehosters (if you know what you are doing this is the recommented choice) Pls make mirrors if you have the chance to do it.
Jojo

Last edited by jojo1975 : 06 June 2017 at 07:31 PM.
 
  06 June 2017
It has to be made inside Maya? Or can I export to Max
 
  06 June 2017
FeD i like your version... could you talk a bit about your lightsetup.?
 
  06 June 2017
Originally Posted by elmisterca: It has to be made inside Maya? Or can I export to Max

Every software is ok ! No software limits for the challenge*
 
  06 June 2017
i cant find a texture for the trees... did i missed it..?
its no problem to create one my own but i wont if there is one hidden somewhere...
thanks...
 
  06 June 2017
Originally Posted by oglu: FeD i like your version... could you talk a bit about your lightsetup.?

For the banner image or the last version with the monster ? I Used very simple workflow for the last, just some spot lights to paint light where I wanted it, and a HDR for some more bounce light. environnement fog and the midlle light have spotlight fog attached to it too. maybe I could make a screenshot of the scene to show the set-up.

Mental-ray 3.14.9 with AA at 0.3, Gi-next at 0.2 and two bounces and a bit of error cutoff to make render faster, mia_Lens_bokeh and mia_photographic. then a bit of color correction in Photoshop (blue balance mostly)

Originally Posted by oglu: i cant find a texture for the trees... did i missed it..?

Yes, No quixel map for the trees, I just used some basic textures from cgtrextures, so I didn't share it, same for some leaves.
 
  06 June 2017
a screenshot of the light setup would be nice...
for the leafs are those double sided materials or some ss materials.?
 
  06 June 2017


I gave a try to a macro shot *I have to say that I really like the mushroom details. Probably a bit of glow would make the image better but I didn't want to overdue.
 
  06 June 2017
Hi, Great scene. I want to know if their are any missing textures from the files? none of the two textures in the log folder match the UVs of the Tree Root Bed model or the also there are no textures for the ivy leaves. I am not sure if they are not included in the files or if I am missing them? I hope this doesn't sound ungrateful.
 
  06 June 2017
Hello ! The assets are complete I think that Yannick add some personal texture as you can read in his previous post.
 
  06 June 2017


Hey all! This is a great scene, very fun to light! So far just getting some broad strokes down. Haven't messed with any textures yet, just some basic shaders for the water and greenery. Will start adding textures over time.
Rendered with maya + arnold. Lighting is super simple, just a broad area light above the pool area casting soft cool light, and tight focused area light with warmer light for the sun. Also trying the volumetric fog for the first time, which is impressively fast to render. All is rendered as a single pass with some grading tweaks in post.
 
  06 June 2017
A interesting and great scene!

I tried my luck to load all the stuff into C4D (R18) with mixed results... as usual :/
No instances are recognized in the FBX files, so again there is a lot of work needed to "make stuff work", just as hgagne recently said.
As mentioned there are quite some textures used from cgtextures and not provided here, but others are simply missing like the one for the ivy, jungleGras, Palmleavy, grassClump,Grass_scan,*buisson_swamp and brambleThorny1Flower. Since these are UV mapped its quite some work to work these out.


I'll give it a try anyway, but others can be pushed away from this challenge by this...
 
  06 June 2017
Hey everybody, i've been working on my entry and I wanted to show you guys some progress shots of some of the compositions I am thinking of. I would like to the main tree in the water to be the center point of everything and I'm trying to base it all around that while also making the composition interesting and aiding the image as a whole. I would also like to do a lot of mood lighting with my images as well. I would like one to be much more foggy and have a eerie tone and feeling to it while the other should feel more angelic. If I have time I would also like to go in and make a few more images just based around time of day and environment as well. I have yet to add any textures or lights, so what you're seeing are some screen caps from the Maya Viewport with the film gate turned on. I also changed the film aspect ration from 1.50 to 2.35 and messed with the focal length of the lenses as well. I have Arnold and Renderman for Maya, so do expect to see a render from one of those two. If you guys could help me out by letting me know which ones you think are the most interesting with what I have provided you with that that would be greatly appreciated. Shoot me a message or just reply on the forums and I will happily respond to you. I would like to have some paint overs done next week as well, so be on the look out for that.

Thank you!








 
  06 June 2017
just a quick answer @Arthur-Liebnau*Thanks for the feedback. Since the scene get more and more complex during the years of the challenge and it's almost virtual impossible to test all configuration the idea of this challenge (I updated the first thread about it ) is *that anyone can create a scene starting from the quixel assets. Yannick's scene was a plus if you don't want to spend time creating it (but that's a pity since I think it's fun giving a try starting from scratch). I could not include the other texture since are from other sites and it seemed a grey area I preferred to avoid.*
For the next challenge any other feedback is very wellcome
jojo
 
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