LC #39 Bottle Redux

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  02 February 2015
2nd Render, a little desaturation:
Hires image here.
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We are the captives of our own identities,
living in the prisons of our own creations.

Last edited by kosingcg : 02 February 2015 at 10:40 AM.
 
  02 February 2015
WIP 2. Starting to get some texturing. Needs tons of work but Im getting closer. Ganna get some spider webs and dirt going. Also will probably get some dust in the air as well.

 
  02 February 2015
Sorry for being absent for a while, I will give complete feedback in the next days. I got some problems with "first work"
BTW great entry so far I really love this challenge !
Giorgio
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"please be gentle I'm still learning.."
giorgioluciano.co.place
 
  02 February 2015
upi

Hey people. long time no see!
This is really a nice setup so I did some rendering. Congrats to all and keep going.
 
  02 February 2015
@zbugja Hell yes I love it. What renderer are you using?
 
  02 February 2015
repli

It was done with Vray RT on the GPU (openCL) mode. About 15 minutes rendertime on a gtx 660 but it's a small resolution. And of course some additional actions were taken in PShop
 
  02 February 2015
Decided to go a different route then everyone and make the bottle more of a metalish type material(save some render time, computer is rather old).. After about 3 hours of work this is where i'm at. Next step for me is to dirty up the metal bottles... Mental Ray, feedback always welcome.


Last edited by Mattgfx : 02 February 2015 at 09:10 PM.
 
  02 February 2015
Smile Final version

Hi, ok here's my final image for this challenge. I really enjoyed doing this one, glass is always a tricky shader to get nice. Mostly textured in Mari & rendered in the new Corona 1.0 release. The cobwebs were done using JokerMartini's max script... which is awesome! The lighting setup was very simple, just a HDR and sun light. It could have probably done with some dusty volumetrics but I leave it for now. Looking forward to the next ones! Thanks.



Andy
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http://rewsrenders.blogspot.co.uk/
 
  02 February 2015
My Final

Ok so this is my final, i tried to make up a murder scene , it has some mistakes , won't able to re-render (my computer is slow) took 6 hrs , also its early morning so i am feeling sleepy , awesome challenge! ,learnt a lot.

I need your feedback to improve my skills , Thanx!


 
  02 February 2015
Lightbulb LC #39 Bottle Redux - WIP 01

Lighting and Color test post. No Textures. Purely Grey. Unfortunately did not have enough time to enter challenge. Want to post something nevertheless.

 
  02 February 2015
Thumbs up

Originally Posted by kosingcg: Hi Assymetry, I have created textures for the crack and some attributes of the shader, you can get the shader and textures that I created here.

I am not also satisfied to the caustics in the bases of the bottle, still doing some editing.


Thank you for sharing the technique for the shader.
 
  02 February 2015
Hi everyone,

Here is my final submission, rendered with corona and post in after effects.



www.dessax.com
DESSAX
 
  02 February 2015
Near final image, added some bottles:
Hires can be viewed here.
__________________
We are the captives of our own identities,
living in the prisons of our own creations.
 
  03 March 2015
Adding more details

Here is my latest render with just a few more details in some of the bottles.

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Laura "gozar la vida"
 
  03 March 2015
Here is my rendering...done in Houdini with Mantra. Some dirt and grunge will be added.

Attached Images
File Type: jpg bottles_v004_low_comp.jpg (65.6 KB, 221 views)
 
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