LC #39 Bottle Redux

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Display Modes
  02 February 2015
Smile New WiP image

Hi Everyone, nice images so far!
I thought I'd have a go at this one as its a nice little scene and challenge to get the textures & shaders right.
Here's my first WiP render done in Max & Corona Renderer with abit of post in CameraRaw.



Andy
--------------------------------------------------
http://rewsrenders.blogspot.co.uk/

Last edited by r-e-w : 02 February 2015 at 01:48 PM.
 
  02 February 2015
Lighting WIP

Hey everyone, I hope its not too late to get into the challenge, I spend must of the time the last few days doing the textures and shaders. Now its time to make the appropriate lighting.

cheers!

WIP

Attached Images
File Type: jpg TEST_V04low.jpg (78.6 KB, 284 views)
 
  02 February 2015
Glass Dirt?

Ok i made diffuse textures for the window glass , i assign my material the diffuse map with diffuse on , texture aren't visible on rendering , i am using 3ds max and arch and design material , Help! plz!
 
  02 February 2015
another wip

Another WIP almost final I think, what you guys think?



and here is my light set up

Attached Images
File Type: jpg BottleFinal_shari_v01low.jpg (88.8 KB, 254 views)
File Type: jpg making_of_bottle.jpg (84.6 KB, 252 views)

Last edited by Shariesp : 02 February 2015 at 04:58 PM.
 
  02 February 2015
Thumbs up

@Shariesp
Nice renders. Thanks for sharing your lighting setup. So this is all direct lighting and no indirect lighting? Also can you post some information on how you did the wall shader?
 
  02 February 2015
Originally Posted by Shariesp: Another WIP almost final I think, what you guys think?


Looks great!! Can you tell me which is your workflow for the textures?
 
  02 February 2015
My first submission:

__________________
We are the captives of our own identities,
living in the prisons of our own creations.
 
  02 February 2015


Still working on the shaders
 
  02 February 2015
hey guys here is my first WIP render


C&C are welcome
 
  02 February 2015
Thumbs up

Originally Posted by kosingcg: My first submission:



I like the overall colors of the scene. A few bottles near the window (especially the ones with strong caustic pattern in their bases) appear to be "hovering". Just my thoughts on this.

Also, can you please share how you achieved the cracked glass effect?

Last edited by asymmetry : 02 February 2015 at 06:01 PM.
 
  02 February 2015
Originally Posted by jobim: Looks great!! Can you tell me which is your workflow for the textures?


I basically textured in Mari, exported the usual maps Diffuse, Bump, Spec, but for the windows and the bottles I used a weight map for the roughness in the material.
 
  02 February 2015
Wip

Hello everyone,

This is my first time posting work. I really like the images people are posting.
I started the challenge a bit late but here is my first pass at it. A few things that I would like to address next are making the bottles more distressed, work on the texture for the window frame and wall, and changing light direction so that the shadows from the bottles read better.
Looking for further feedback.



thanks!
__________________
Laura "gozar la vida"
 
  02 February 2015
I see a ton of Awesome Work in here! This is my first WIP just kind of getting a feel for the route I want to go. I decided to give it a abandoned beach vibe. Not texturing really at all. Im going to jump into Mudbox and start building the shaders for the bottles. Itll be a fun challenge because Glass always ends up being a pain in the butt. 4 Overall lights in my scene at the moment more to come Im sure

 
  02 February 2015
Originally Posted by asymmetry: I like the overall colors of the scene. A few bottles near the window (especially the ones with strong caustic pattern in their bases) appear to be "hovering". Just my thoughts on this.

Also, can you please share how you achieved the cracked glass effect?


Hi Assymetry, I have created textures for the crack and some attributes of the shader, you can get the shader and textures that I created here.

I am not also satisfied to the caustics in the bases of the bottle, still doing some editing.
__________________
We are the captives of our own identities,
living in the prisons of our own creations.
 
  02 February 2015
2nd Render:
Hires image here.
__________________
We are the captives of our own identities,
living in the prisons of our own creations.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:16 AM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.