LC #37 BART Bay Area Rapid Transit

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  06 June 2014
Hey, had plenty of bad normal's when i imported the original .obj in max. Nomatter what i tried.

Then i tried funkygfx's .fbx version and it worked like a charm. Thanks funkygfx!

Here's the link to his post for those with the same problem

I recommend that the op puts a link to this fbx in his original post aswell.
  06 June 2014
updated first post !
"please be gentle I'm still learning.."
  06 June 2014
Here´s what I came up with so far.
I´m testing the redshift renderer with this project which quite impressed me.
It´s like a vray/mental ray hybrid with best of both worlds.
Very fast due to being gpu based, but without the memory limitation other gpu renderers have.
Check it out if you are interested, it´s definately worth a look!

  06 June 2014
First wip render...

Nothing much going on here yet. Curves adjustments, despeckle and denoise in photoshop.
Sorry for the noise but i dont have much time for clean test renders

Everything with the blue shader still needs to be replaced with another material.

*edit: replaced image with slighty higher res & less noise.


Last edited by ACiD80 : 06 June 2014 at 04:04 AM.
  06 June 2014
Hi folks,
This is the first time to post my work here (not in old challenge forum, finally!). The idea is to give some vintage oriental look by setting up BART car is in somewhere tunnel. Wish you like it and welcome critics!

raysonate.explore 's BART_light_progress_140617 on Flickr
journey of CG and motion graphics
  06 June 2014
When contest will be closed?

Hello everybody
I am new so I have some question:
1. SIGN UP: Until ?
  06 June 2014
You can entry when you want..
Deadline will be end of July.
post your wip
"please be gentle I'm still learning.."
  06 June 2014
Hey, new update...

With and without white balance.

Again sorry for the noisy renders but these are just draft renders...

  06 June 2014
Bart Bay Arena Rapid Transit Wip#1

Hi guys!
Here's my WIP, still so much work to do( lighting/texturing/tuning the shaders). I'm so busy these days but i will try to finish it a soon as possible.

  06 June 2014
New one... Not much changed... my PC crashed during render :(

  06 June 2014
Hey everyone, here is my first pass at this.

Went a little crazy with the colours to have some fun with it.

Eric Harvey
Technical Director
Keyframe Digital Productions
  06 June 2014
Hello keep posting ! I will give feedback soon
"please be gentle I'm still learning.."
  06 June 2014
Thumbs up

Some really nice working going on in this challenge as well as the previous ones. For those starting out, such as myself, it would certainly be helpful to see lighting breakdowns ... especially from those seasoned industry members.

I for one, being a "youngster" to the industry would love to better understand (learn) approaches that are being used to: build up the scene lighting, light placement, passes, renderer settings applied, etc.


  06 June 2014
Im really liking all of the progress that everyone is making! I hope to get started on this soon as I feel like it would be a nice break from mu current work! Keep up the awesome work everyone!
  06 June 2014
BART render update

Hi there!

I have made some refinements, and changed the lighting to a sunset render.

It is getting closer to what I liked, but still a number of small details and textures to take care of. I am not too happy with the grey/metallic window frames yet.

Comments and suggestions welcomed. Thanks!

Here is link to the full size render:

- David
Attached Images
File Type: jpg BART Project WIP v2.jpg (79.2 KB, 55 views)
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