LC #37 BART Bay Area Rapid Transit

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Old 06 June 2014   #31
Hey, had plenty of bad normal's when i imported the original .obj in max. Nomatter what i tried.


Then i tried funkygfx's .fbx version and it worked like a charm. Thanks funkygfx!

Here's the link to his post for those with the same problem
http://forums.cgsociety.org/showpos...48&postcount=30

I recommend that the op puts a link to this fbx in his original post aswell.
 
Old 06 June 2014   #32
updated first post !
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Old 06 June 2014   #33
Here´s what I came up with so far.
I´m testing the redshift renderer with this project which quite impressed me.
It´s like a vray/mental ray hybrid with best of both worlds.
Very fast due to being gpu based, but without the memory limitation other gpu renderers have.
Check it out if you are interested, it´s definately worth a look!

 
Old 06 June 2014   #34
First wip render...

Nothing much going on here yet. Curves adjustments, despeckle and denoise in photoshop.
Sorry for the noise but i dont have much time for clean test renders





Everything with the blue shader still needs to be replaced with another material.



*edit: replaced image with slighty higher res & less noise.



_

Last edited by CHRiTTeR : 06 June 2014 at 04:04 AM.
 
Old 06 June 2014   #35
Hi folks,
This is the first time to post my work here (not in old challenge forum, finally!). The idea is to give some vintage oriental look by setting up BART car is in somewhere tunnel. Wish you like it and welcome critics!

raysonate.explore 's BART_light_progress_140617 on Flickr
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Old 06 June 2014   #36
When contest will be closed?

Hello everybody
I am new so I have some question:
1. SIGN UP: Until ?
2.SUBMIT DATE: ?
VOTING DURATION: ?
 
Old 06 June 2014   #37
You can entry when you want..
Deadline will be end of July.
post your wip
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giorgioluciano.it
 
Old 06 June 2014   #38
Hey, new update...

With and without white balance.

Again sorry for the noisy renders but these are just draft renders...

 
Old 06 June 2014   #39
Bart Bay Arena Rapid Transit Wip#1

Hi guys!
Here's my WIP, still so much work to do( lighting/texturing/tuning the shaders). I'm so busy these days but i will try to finish it a soon as possible.

 
Old 06 June 2014   #40
New one... Not much changed... my PC crashed during render :(

 
Old 06 June 2014   #41
Hey everyone, here is my first pass at this.

Went a little crazy with the colours to have some fun with it.

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Keyframe Digital Productions
 
Old 06 June 2014   #42
Hello keep posting ! I will give feedback soon
Giorgio
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Old 06 June 2014   #43
Thumbs up

Some really nice working going on in this challenge as well as the previous ones. For those starting out, such as myself, it would certainly be helpful to see lighting breakdowns ... especially from those seasoned industry members.

I for one, being a "youngster" to the industry would love to better understand (learn) approaches that are being used to: build up the scene lighting, light placement, passes, renderer settings applied, etc.

Cheers,

REF: http://forums.cgsociety.org/showthr...?f=185&t=319005
 
Old 06 June 2014   #44
Im really liking all of the progress that everyone is making! I hope to get started on this soon as I feel like it would be a nice break from mu current work! Keep up the awesome work everyone!
 
Old 06 June 2014   #45
BART render update

Hi there!

I have made some refinements, and changed the lighting to a sunset render.

It is getting closer to what I liked, but still a number of small details and textures to take care of. I am not too happy with the grey/metallic window frames yet.

Comments and suggestions welcomed. Thanks!

Here is link to the full size render:

https://www.dropbox.com/sh/6caf5f5r...g4-4l5dZ7oCQJSa


- David
http://www.davidwuportfolio.com
Attached Images
File Type: jpg BART Project WIP v2.jpg (79.2 KB, 54 views)
 
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