LC #36 A light before death !

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  02 February 2014
prestonplatt - Hey thanks man, I watched the reel this came from and kind of drew my inspiration from that. Your is looking nice so far, her skin is looking great, very soft!

Cre8 - I like what you have going so far, you chose a great camera angle. Good luck with the posing, that cloth might give you trouble

Sowiedu - That looks good so far, I prefer the first render, it as a soft, yet foreboding feel to it!
"The best things in life are either illegal, fattening, or take too long to render."
  02 February 2014
nmcelmury: I love the mood that you have set in the shots If you are battling with hotspots, you might even wanna try a colour corrector in comp that pulls down the highlights a bit?
So far it feels like it came straight out of a Tim Burton movie, good job!

Sowiedu: I also prefer the first one, i think what would be a great addition is if you had a more dulled down version of the 2nd one's volumetric light in your first render, soft and moody

prestonplatt: Lovely treatment on the character, very nice SSS going on there The only thing that feels jarring is the level of black shadowing behind her. How would you feel about getting a bit more bounce light in there?I have seen your work from other challenges and always enjoy your art
My site:
  02 February 2014
Very nice scene!
Long time, since i've done anything.
Oh man, i guess i'm gonna have to start lighting this scene too!
  03 March 2014
lighting the light

greetings to all. this is a nice scene so I put some light in it. Raw render from max . Hopefully people will join this challenge, it is very nice! Cheers
  03 March 2014
Hi all,
really nice scene!! Thank you for the possibility to work on this!!
This is my first try with these challanges so I hope I am doing it right.
I decided to give it a sort of "candle lit" look with quite saturated colors towards yellow/orange and blue/purple from the sky.
In maya I gave the general look to the scene among with light direction (I didn't want to change the shaders and I didn't want to do too much light linking) using Mental Ray and FG; in Nuke I did the color correction and adjustments using idpasses, RGB lights, occlusion and depth.
The "fake" parts are the smoke and the god rays; for the godrays: I tried 2-3 different ways to get a render layer in Maya (they worked fine with other scenes) but I couldn't get them to work in here.. so I ended up using some shapes in comp (that is fine for static image I think).
I was also thinking to change the pose of the character but I am afraid I won't have time for that.
Let me know what you think!!

This is the straight render from Maya:

This one is color corrected one.

Full res. here:

@ Sowiedu: I like the second one more (the bright one), the character is more visible and you can see more what's going on.
  03 March 2014
Deadline at the end of April KEEP GOING !
  03 March 2014
Bed Reflection Map

Originally Posted by Diffus3d: The eyelashes, skin shader, and maybe one other might be wonky because they are missing uvs or node names aren't the same between programs and I had to guess. You might want to turn off Vray Exposure control in the environment tab, I think I may have forgot to do that. Here is the link:
Download here. (Saved down to max 2011)

For those who are rebuilding in other packages like Houdini and Softimage, I have a material cheatsheet here to make it easier to know which map to plug where, if you are going for the original look.
Material Cheatsheet

I seem to be missing the bed reflection map (Bed_Spec_Map_v022) - would be really great if you have this to upload somewhere.

Thanks for the work on this!
  03 March 2014
This looks interesting. Maybe I can find some time to get my hands dirty myself. Is post work encouraged? (edit: Seems to be the case.)

@zbugja: I like the angle, reminds me of Vermeer somehow. Just as an idea.
(If someone was to give his render the appearance of a painting in post, would that be seen as within the spirit of the challenge? )
Right now, the red of the carpet is drawing too much attention, though.
(You could use it as a symbol for blood perhaps, but that would be a different scene with different placement of the character. )

@sowiedu: The second one might be an interesting direction, but right now it's just way over the top and I wouldn't call it friendly at all.

Last edited by Noren : 03 March 2014 at 11:55 AM.
  03 March 2014
So a bit of feedback for this wonderful challenge
@preston great start ! can you post the lighting setup without materials ? just wanted to see the isolated light I will lower a bit the "overall" light in the background to give it a more contrasted look
@nmcelmury terrific start ! in the second image the sheets of the beed look a bit overexposed and since they are the most bright part of the image they distract a bit the viewer. Try to change the angle of the illumination and to turn the light a bit down
the velvet material look great !
@cre8 try to softedn a bit the shadows related to the window. Aldo can you post which kind of light you used ? it seems a spotlight since the shadow is a bit distorted you can try also a parallel light to see if the render looks a little less "creepy"
@Sowiedu second variation is great. I will darken the light from the lamp since now it's the focus of your scene a softer light would let observer focus more on the lady.

@All I've recently re-read Jeremy book and I warmly suggest anyone to read it if you didn't already do it. It's just an invaluable resource of tips and also will give you strong and solid fundamentals !
  03 March 2014
@ zbugja: I like the overall look and lighting; I would make the key a bit stronger and visible maybe with some rays coming in from the window (just a suggesion) ; I agree with Noren about the carpet, may be it would fit better with less saturation and lightness.
@ nmcelmury: I really like the look of your renders!! In my opinion the second image (the close up) seems a bit too distorted.
@ prestonplatt: great start, I like it, can't wait to see the rest!
  03 March 2014
ALLLLLrighty. Finally back with My Second WIP. Took me some time to figure out the mood. I finally went through and made most my own materials to give it the look I want. Still tons of stuff to do and still getting the mood and feel right. Comp Ect.

@jojo1975 Giorgio thanks my man! I actually just changed it up pretty heavily. I will definitely post some making of material here soon. By the way just re read the book as well. love it.

@Cre8 Could not agree more but im leaving the treatment of the girl at the end. Just getting the environment and feel right. And I really appreciate it! The feeling is completely mutual, always nice to see familiar faces.

@zbugja The lighting you have right now is awesome. Its really cool to see the side profile lighting to the scene. Id fix the carpet and desaturate the hair texture

  03 March 2014
Heres a 3rd Wip. Slowly heading toward somewhere I like. Still need to get the lighting right.

  03 March 2014
Ok 4th Wip with some light setups. I have 6 Spot lights, 2 Areal lights, and a directional light for the main sunlight. I have 6 spot lights because I did a bunch of light linking.

The only light using Global illumination is the Directional light. I cranked it up a bunch to give it the nice mood. Filled it out with the Area lights.

Using Maya and Mental Ray

The character is too heavy handed on the backlight but overall the idea is coming together.

  03 March 2014
Originally Posted by prestonplatt: Big thanks for the supplied model. This one is going to be fun for sure. Here is a quick tip for Maya users if your renderings are not coming out. (Blue screen) @Teloni seems to have this issue as well. Go up in the Render settings and reset default settings for the scene. You can do this by going to presets --> Load-->Default settings. This will reset all the presets and let you get a render out. I don't know exactly what is going on in the settings but this method should work fine. I would also go through and delete the supplied lights. I will be posting my work very soon.


The renders are not coming out because the render mode is set to final gathering only change that to normal and It should work fine
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