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Old 07-11-2013, 04:45 AM   #61
Diffus3d
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Alfred (AJ) DeFlaminis
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Here's my round 1 rough. Vray/max. I live in a place where it rains most of the time (Portland, Oregon), so I wanted a sunny day instead of the cloudy type. Wishful thinking I guess...


Last edited by Diffus3d : 07-12-2013 at 11:58 PM.
 
Old 07-15-2013, 02:43 AM   #62
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Love all the work guys.
I've kinda setup my scene for my shot but haven't had time to do much more than that.
I'm not sure if i can make the deadline.

I'll keep checking in though.
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Old 07-18-2013, 06:50 AM   #63
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First WIP Render

Hey All,

Here's my First WIP for this challenge. Hope you guys like it and give some comments to improve my work.
Thanks all.




Hi res
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Old 07-19-2013, 07:30 PM   #64
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LCXXXIV: Interior lighting done !

Hi guys plz tel me how can i post my work?
 
Old 07-22-2013, 08:59 AM   #65
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you can do a reply here and use the insert image option that will appear while writing the message. You can link to your website or to an image hoster you prefer.
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Old 08-07-2013, 08:12 PM   #66
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kcpr raffaEl WIP

Dear Friends!

I jump into the contest

Here are two of my WIPs, with different location of sun...





These are raw renders, some things left to do ...
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Old 08-08-2013, 10:36 PM   #67
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Angry struggling with this scene

Hey guys, does anyone have any suggestions for the books? I heard someone used a plug-in but i wasn't sure.
 
Old 08-08-2013, 11:23 PM   #68
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Quote:
Originally Posted by Rabro
Hey guys, does anyone have any suggestions for the books? I heard someone used a plug-in but i wasn't sure.


For me they just kinda worked. Are you using max? I just put the textures in the same folder as the max file and that was all it took.
 
Old 08-16-2013, 04:54 AM   #69
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Wip
Here i have floor and books texture only. still working on other textures.For books i have used triple switch and 8 book textures.
Maya, Mentalray, render time 20 minutes.
[IMG] Uploaded with ImageShack.us[/IMG]


-batcha
 
Old 08-19-2013, 05:34 PM   #70
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My WIP. This has 5 area lights and one directional (sun) - no GI. 17min render in modo 701 at this resolution/quality (1200x600 on a 4770k). All post proc (bloom and color saturation inside modo).

Curtains are difficult to get right

Books on the other hand - select all books - assign the same material. In the material introduce modo's new "Variation texture" gradient that will give each item random color from the gradient - voila!

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Last edited by runejw : 08-19-2013 at 05:38 PM.
 
Old 08-27-2013, 05:57 AM   #71
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Interior WIP

Here is my first render(published). First time trying out a linear workflow. Still working out kinks with over bright areas. Hid some books as well because of lag on my machine. Cheers!

 
Old 09-07-2013, 10:30 AM   #72
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@nitz I really like the image as start. I will make a bit more of closeup. The green color of the sheet is a bit distracting why dnt' you try a more neutral one ?

@deijardon it seems a 70's room I will change a bit the texture tiling of the floor now it seems quite big keep going !

@runejw yeap curtain are difficult to get right Keep working on them ! I will also contrast a bit more the image. the bookcase on the right seems a bit washed out !

@Batcha
the shaders need a bit more work and im my monitor the windows look a bit overexposed. Keep going !

@Kcpr
in the second image the shadows lkooks better. The carpet material seems good and also the bookcase. Curtains need a bit of work. Great potential in your image !
Keep going !




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Old 09-10-2013, 04:08 AM   #73
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Hey everyone, this is my first time entering once of these challenges. Any and all constructive criticism welcome. I did move some stuff around and change the scene a bit, i hope thats ok. Im using Blender with LuxRender, with some post and compositing work in Nuke.

 
Old 09-11-2013, 01:27 PM   #74
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Arrow

OK,

Here is next W.I.P. image:



It's closer to the reference photo but I'm not 100% satisfied yet
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Old 09-17-2013, 04:32 PM   #75
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A little evolution. Using 6 area lights and one sunlight. No GI, but don't save much time really since the area lights needs in the order of 1000 samples to not give grainy results. 34 min render.

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