LC #34 : Interior !

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  07 July 2013
Here's my round 1 rough. Vray/max. I live in a place where it rains most of the time (Portland, Oregon), so I wanted a sunny day instead of the cloudy type. Wishful thinking I guess...

Last edited by Diffus3d : 07 July 2013 at 11:58 PM.
  07 July 2013
Love all the work guys.
I've kinda setup my scene for my shot but haven't had time to do much more than that.
I'm not sure if i can make the deadline.

I'll keep checking in though.

  07 July 2013
First WIP Render

Hey All,

Here's my First WIP for this challenge. Hope you guys like it and give some comments to improve my work.
Thanks all.

Hi res
Nitesh Srivastava
  07 July 2013
LCXXXIV: Interior lighting done !

Hi guys plz tel me how can i post my work?
  07 July 2013
you can do a reply here and use the insert image option that will appear while writing the message. You can link to your website or to an image hoster you prefer.
  08 August 2013
kcpr raffaEl WIP

Dear Friends!

I jump into the contest

Here are two of my WIPs, with different location of sun...

These are raw renders, some things left to do ...
Visit my iRay 3D Portfolio:
  08 August 2013
Angry struggling with this scene

Hey guys, does anyone have any suggestions for the books? I heard someone used a plug-in but i wasn't sure.
  08 August 2013
Originally Posted by Rabro: Hey guys, does anyone have any suggestions for the books? I heard someone used a plug-in but i wasn't sure.

For me they just kinda worked. Are you using max? I just put the textures in the same folder as the max file and that was all it took.
  08 August 2013
Here i have floor and books texture only. still working on other textures.For books i have used triple switch and 8 book textures.
Maya, Mentalray, render time 20 minutes.
[IMG] Uploaded with[/IMG]

  08 August 2013
My WIP. This has 5 area lights and one directional (sun) - no GI. 17min render in modo 701 at this resolution/quality (1200x600 on a 4770k). All post proc (bloom and color saturation inside modo).

Curtains are difficult to get right

Books on the other hand - select all books - assign the same material. In the material introduce modo's new "Variation texture" gradient that will give each item random color from the gradient - voila!

-per aspera ad astra

Last edited by runejw : 08 August 2013 at 05:38 PM.
  08 August 2013
Interior WIP

Here is my first render(published). First time trying out a linear workflow. Still working out kinks with over bright areas. Hid some books as well because of lag on my machine. Cheers!

  09 September 2013
@nitz I really like the image as start. I will make a bit more of closeup. The green color of the sheet is a bit distracting why dnt' you try a more neutral one ?

@deijardon it seems a 70's room I will change a bit the texture tiling of the floor now it seems quite big keep going !

@runejw yeap curtain are difficult to get right Keep working on them ! I will also contrast a bit more the image. the bookcase on the right seems a bit washed out !

the shaders need a bit more work and im my monitor the windows look a bit overexposed. Keep going !

in the second image the shadows lkooks better. The carpet material seems good and also the bookcase. Curtains need a bit of work. Great potential in your image !
Keep going !

Keep posting
  09 September 2013
Hey everyone, this is my first time entering once of these challenges. Any and all constructive criticism welcome. I did move some stuff around and change the scene a bit, i hope thats ok. Im using Blender with LuxRender, with some post and compositing work in Nuke.

  09 September 2013


Here is next W.I.P. image:

It's closer to the reference photo but I'm not 100% satisfied yet
Visit my iRay 3D Portfolio:
  09 September 2013
A little evolution. Using 6 area lights and one sunlight. No GI, but don't save much time really since the area lights needs in the order of 1000 samples to not give grainy results. 34 min render.

-per aspera ad astra
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:57 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.