LC #32: Architectural Landmark "intermezzo"

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  04 April 2013
OK, that Ando concrete is starting to look a lot more like his. Keep pushing.
  04 April 2013
Next version with less furniture


Last edited by Tit-Co : 05 May 2013 at 08:28 AM.
  04 April 2013
@Tit-Co im glad I could help and your glass looks awesome! here are some quick things to think about for your image. I love that you took away the furniture it was way too cluttered. The rug right now has that bumb map but unfortunately the value is too high and too low res of a map it looks very odd. Maybe make that bumb a lot more subtle. Also the outdoors. Its very green and unrealistic. I would try to find a better texture that is a little less intense. And also maybe think about the way you arranged things think about your eye and how it takes in the scene. Over all its coming together though man keep going!

Ok for this WIP I tried to clean things up a bit more and add some organic qualities. just subtle things like bends in the models o make them look withered. Im new to arch vis being my first I just want to add imperfections and detail in a story kinda way but im pushing myself to keep it more clean. Im going to go for more perspectives of the house now.

  04 April 2013
Thx Giorgio for posting these -- I've found them good playgrounds! I'm using the [Maya] Caustic Visualizer and trying to see what I can get from just a single lamp and an IBL...

farns_2014_d by What Photos Look Like, on Flickr
  04 April 2013
Hi, I find a little time here and there to update the model and lighting... here is the latest render...

let me know of your toughts...

  04 April 2013
Great entry so far ! I will give feedback soon keep posting !
  04 April 2013
@erwinriau Great Entry ! But I find the texture of the concrete very realistic but a bit distracting ! try to make it a less reflective. The carpet looks very good and also the texture of the pillows are fantastic keep going
@bjorke Very interesting POV. Play a bit more with the transparency and post more update
@Preston. It's a great entry. Good lighting and also the overall feeling in the background. If you want to make it a real competition now you should go for the vintage look
@Tit-Co The background and the lamp have too bright colors and look distracting (also the red lamp cast too much light on the bed). The other shaders look good even if the carpet need a bit more work. it's a very good start keep going
@Erwinaiu very good light but the glass (or camera) shows a bit of distortion. Also try another POV
@Marty D. try to mode the trees which are not present in the original. The one of the left distract the viewer.keep going and add more lights..

I've seen that the forest challenge was not taken by a lot of people also due to lack of time and because people didn't even start because they think they won't have enough time. Also I think that snice I'm preparing the industrial challenge I need a bit more time. I really would like more people to participate to this challenge since I think it's a good chance to increase your own portfolio ! So the schedule of challenge will change a bit.. less challenge more WIP and more time
  04 April 2013

Here is my first wip. Please do give feedback..

  04 April 2013
Hey guys, here is a WIP. Still have some things to finish up but I just wanted to get some feedback on what I have done. Thanks!!!

Demo Reel / Website
  04 April 2013
Hello everybody,

that´s my first lighting challenge and here is my first wip of the koshino house.
Next step will be adding some furniture for the interior.
Rendered in Maya (VRay).

Last edited by funkygfx : 04 April 2013 at 10:14 PM.
  04 April 2013
overall needs more detail, textures, objects... Blender, Cycles

  04 April 2013
I found this pdf. Might be useful if you are working with the Fransworth House.
  04 April 2013
2nd wip
  04 April 2013
@funkygfx very nice has an awesome feel

Alright here is my first WIP of a new angle. going to go for a more vintage look and explore what it takes to get that realistic feel. here is just a base LOW res render of the comp. needs a bunch of work

  04 April 2013

Added some more light sources to get the lighting a bit more "right"
did some color correction. Still a bunch of work to be done im happy where its heading. Still super low res

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