Lighting Challenge #31: The Enchanted Forest

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  01 January 2013
Here is my First WIP. All Paint Effects. I Ended up remodeled the entire scene. I was working with the scene provided but I wanted to change it up. I just wanted to get something posted this is just some simple materials and Sun and sky at a low angle. Much more work to be done.

 
  01 January 2013
Unfocussed



Was going to put a character in there as some point of focus, as it feels like it needs one...

Got over it though, so whatever, here's efforts so far.
 
  01 January 2013
Nice work guys. This thread should be a good fun.
For any non Maya users...who have trouble with downloading or working with the scene i have broken it into multiple manageable elements.
Here are the links for it. all are of .fbx format. I've tried to keep them less than 15MB each so as it can be loaded and saved/merged according to your needs. Hope this works for 3dsmax/Softimage/ Lightwave etc. users.
jojo1975: You may update the top message for others.
https://docs.google.com/open?id=0B9...OU9rbkxPSEVCVWs
https://docs.google.com/open?id=0B9...Q19zbjVCdGswTTg
https://docs.google.com/open?id=0B9...RFRzU1ZiZEpSclk
https://docs.google.com/open?id=0B9...SjFvb1V0QWxWckk
https://docs.google.com/open?id=0B9...Zmd5Sy1UbTgwS3M
https://docs.google.com/open?id=0B9...b3ZlMXZ3S3M0c3M
https://docs.google.com/open?id=0B9...ck0ybWRVeGh2S0E
https://docs.google.com/open?id=0B9...d2RLTFVBTFJpbGc
https://docs.google.com/open?id=0B9...d2RxLTF3U0pybVU
 
  01 January 2013
A huge thanks to tuffmutt. Now you have even more options for downloading ! it's a great start so far ! Hope to see even more people participating !
 
  01 January 2013
MrBobble Good color going on. Def has an Enchanted feel good stuff

Here is My second WIP Did a bunch of lighting and texture work. Still a bunch more to do. This scene is more a overview which I think I might make a change toward focusing on one object. I donno. This is my first outdoor scene I have ever done so its been tons of fun. Thanks Jojo for this challenge Idea.

Done in Maya than rendered with Mental Ray. Switched it up from the usual Vray.

Still tons to do

 
  01 January 2013
Hope to see more WIP soon
Giorgio
 
  01 January 2013
Here is another Wip. I worked on really getting the lighting together for my comp. Trying to guide the eye a little better. Im pretty happy with the way it turned out. I might try focusing on some specific sections like the mushroom. But I feel like It is a subtle enchanted wonderland. I was looking at providing the model but the size is pretty dang large. Maybe we can work on getting it out on the download page. Ill post some making of stuff soon as well.

Maya scene Rendered in Mental Ray

Keep posting guys!

 
  01 January 2013
Hi all,

wow, nice challenge. I will give it a try and i think i will start from here.


Ciao
Andreas


 
  01 January 2013
The rock

Hi,

Thank you for the scene and i'm very excited to create a vegetatif environment.

Here is a first preview of my work in progress.

I want to make my picture better but i'm slow because with my job it's very difficult to associate the two things.

I don't begin the background on my picture.

I will add light beam on the rock because it's the main subject of my composition.

Don't hesitate to give your opinion.

Good luck :-)

Image render with Maya and Mental Ray


Last edited by FlorianCaseau : 01 January 2013 at 09:42 PM.
 
  01 January 2013
Hi,

I post what I did until now. Focused on mushrooms just following the crowd and the SSS suggestion. All Blender with BI render. Added DOF and kind of Ektachrome 100 curves with postpro in Blender itself.



Basically I adapted the scene to Blender and tweaked it a bit more.
  • did a basic lighting setup, with a sun lamp (the only one raytraced), a sky spot lamp projecting buffered shadows, a generic area lamp without shadows to subtle "light" the "tree dome" and a textured spot to light the mushroms area, with shadows.
  • added some Voronoi based cloud noise displacement to the rock/cut trunk.
  • created materials for each "thing" with a quick and reasonable detail/work balance.
Not sure what I'm going to do with this, but suggestions and comments are welcome. You can download the Blender scene from here, I'll delete it in some days/weeks. You may have to wait in order to download properly the file, because it's still uploading.

Thanks and excuse my english.

Raimon
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Imatgedart, Digital imaging craftsmanship
Visit my portfolio, or at least my blog ;-).
 
  01 January 2013
Here is my version, but it's still in progress!
 
  01 January 2013
Still working on lighting, done pretty much all shading stuff and placing modesl
Critics are welcome!
 
  01 January 2013
xcomb Looks awesome! I feel like you should play with the shadowing a little more. Maybe throw some more light onto the front mushrooms since they feel like the subject of the piece. Also the reflections on the mushrooms in the back looks a little purple. I think just a darker blue would make it feel better. But once again awesome work!
 
  01 January 2013
prestonplatt: Hi guy! It's awesome. You really reach your target pulling the eyes to the right point of your picture. The colors, shaders and temperature of the scene is great! This a hard scene to light, even to DP at movies so congratulations! If I could say something it’s about the camera position, just to obtain more bokeh effects, nature scenes prove the best opportunities to this kind of effect. The SSS of big mushroom stalk, I'll increase a bit until realize the effect. If I had to choose one quality that I like very much is your option for this natural color grading, you preserve in the same time the feeling of a nature scene but give us some warmth, some happy sense. Your rock!

Andi2008: I like very much of your scene composition. The choice for this camera angle is a great opportunity to a lot of experiments and decisions. Keep us update!

FlorianCaseau: I love the moss shader! And realize the SSS effects is very good in my opinion cause is very organic characteristic. I don't know how wip your light, but since it is not the final image, I think you can work more cause look for your light I've some question, as if it is a cloudy day, maybe a suspense mood that you desire to introduce or who knows a sad moment. About the composition I think it's ok. Have a right point too look, impossible to lost and how I sad, forest scenes are hard to light and define elements. In this case much is about how to light and how to use the shades to color and "paint" your scene

glorund: There a lot of things to work. It's hard to talk about light and shaders in so early post. I could mistake talking about and I prefer more updates to start. But I can talk of the camera and composition. It's in a good way. If you want to focus in SSS it's a great camera angle. I don't understand about Blender postpro, but Ektachrome 100 have a very low sensibility, a high contrast, great for "open" scenes like beaches, savannas and desert, I don't know if it is a good choice for a interior jungle. If somebody used to use this kind of film could help us to understand the best kind of scene and light to use Ektachrome 100. I'll wait for more updates of your scene!

xcomb: I like a lot of your camera. It's a tough decision opting for a close. But your shaders looking amazing! The foliage shader is the best! If you allow some notes. I'll create an option more of shader for the brown mushrooms in a different shade, but not so much different, just a bit. As you have a lot of them I think is important create a little difference between them to more realism. I don't know if I like or not of the red ones... I'll wait for your new update to see better. Congratulations it is a great start! I don't know if just me, but to see your images I need to right-click and say ok to Google Site question about enclosed download.
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Thanks,
Yohann da Geb
 
  01 January 2013
Thanks for the feedback i do agree with everything you have noticed, i am going to work on shading and displacement to give more difference look!
 
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