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Old 01-24-2012, 12:35 AM   #16
kanooshka
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Quote:
Originally Posted by DarwinsMishap
I've found how to turn on the .obj file exporter in Maya, if I can get my computer to convert it over I will PM you Dan and let you know so I can provide the file if you'd like?


You're more than welcome to try. I originally tried to get an OBJ file exported but it wasn't working correctly. Make sure to test importing the scene after exporting, I was finding missing geometry when importing the OBJ version.
 
Old 01-24-2012, 01:30 AM   #17
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Quote:
Originally Posted by kanooshka
You're more than welcome to try. I originally tried to get an OBJ file exported but it wasn't working correctly. Make sure to test importing the scene after exporting, I was finding missing geometry when importing the OBJ version.

I'm tryin' that's for sure. I'll make sure to do a test run prior. I'll let you know.
 
Old 01-24-2012, 04:50 AM   #18
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Well, I tried three times to export the entire file into an obj file and I am still missing a majority of the models. I'm going to see if my friend can do it for me instead- I can't keep Maya on this system, it's killing my cranky computer.
 
Old 01-24-2012, 01:37 PM   #19
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The FBX seemed to import without major issues to Modo 501 - usually the models for the challenges entail major polygon-flipping when importing - but looks to be good this time (apart from the magical, floating plates )

With mostly default Modo materials, 22 IES lights and 2 area lights plus GI

Lots to tune, but it's a start.
Not sure what goes on with the brick-wall texture, probably a scaling issue.
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Old 01-24-2012, 04:28 PM   #20
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awesome

Model works great as a maya .ma. really excited for this one, it's always been my all time favorite animated movie
 
Old 01-25-2012, 07:16 AM   #21
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What an excellent challenge! I absolutely loved the lighting in this movie.

I've just started to shade some of the food. I'm trying to use procedural textures as much as possible to give them uniqueness.

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Old 01-25-2012, 04:01 PM   #22
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Very interesting challenge, just one question, is it an individual challenge or a team challenge? How many people in that case?

Thanks
 
Old 01-25-2012, 06:37 PM   #23
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Quote:
Originally Posted by Digitalys
Very interesting challenge, just one question, is it an individual challenge or a team challenge? How many people in that case?

Thanks


There's really no guidelines to whether this is for individuals or groups. Since there are no prizes besides possibly having a gallery of the best images, it's more of a learning exercise within the community. If you'd like to have a group entry, by all means, go for it.

-Dan
 
Old 01-25-2012, 09:45 PM   #24
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No GI in this one, just area lights and a point light. 5min render in Modo 501

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Old 01-26-2012, 12:31 AM   #25
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runejw: Nice work so far. One thing I should ask is, are you trying to match the look to the film or are you going your own route? I don't really want to give to much feedback until I understand the goal you have, however I'll give you a little. There's a lot of overbright highlights that could be tuned down a good amount. Most of the food looks like they're lit from the front, which loses a lot of their shape, adjusting their key to the side or top would give them more shape. The area underneath the counter in the back of the image could use some darkening.

Kev3D: Glad you like the challenge. You have nice development so far, I like how the potatoes are looking. The purple objects are looking a little plastic or even metal. Adjusting the highlight to be rougher and dimmer should fix that. The bread loaves also have a little too high specular, they're looking like a rough plastic.
 
Old 01-26-2012, 04:36 AM   #26
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Yaay!

Wow! Amazing challenge!!
Big thanks to Sapna Mondol for the model.

As other's mentioned, Ratatouille was one of my fav. movie as far as the lighting and look is concerned. I am glad we have a chance to work on something similar.

This is what I came up with today in 5 hours. My goal was to set dress and achieve the colors first and then I will dive into texturing. Usually, its other way round. Will add more props and play a little more with camera setup.
About the render, I did this in Maya using Mental ray and some CC in Nuke. Nothing fancy, plain old lighting setup with 5 spot lights, 1 one point light and 3 directional lights to achieve the look.
Was trying to be close to the reference picture attached below.

Still tons to do before I can be happy about it. Would love to hear comments and critics.
Thanks a ton!



Website



By nesco66 at 2012-01-25

Reference Pic


By nesco66 at 2012-01-25
 
Old 01-26-2012, 08:26 AM   #27
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Smile

Hi all, After downloading the scene, I'am forced to give it a try !

Sapna Mondol you did a great modeling job, everything is clean and the scene is plenty of details.

runejw : strange but i prefere the look of the first render, but i think it's due to the lack of spotlight in this area of the scene.
Kev3D : wow the potatoes look very realistic
niravsheth : Nice start, I think the feeling is there. The dof and the color bleeding are maybe a bit hardcore, but i know it's a Wip,

And there is my Wip, I still dont know if i'll try to get close to pixar's or something else :

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Old 01-26-2012, 11:20 AM   #28
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reference

niravsheth:
looks impressive!
can you show me a screenshot of the viewport with the lights?

Last edited by jobim : 01-26-2012 at 11:22 AM.
 
Old 01-26-2012, 01:17 PM   #29
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obj and blender

Very nice! I'm new here and this will be my first challenge accepted!

I've just converted the FBX to obj and Blender without any losses on the topology through Autodesk FBX converter. But as this is my very first post here, I don't have privileges to PM kanooshka with the files yet.
 
Old 01-26-2012, 11:24 PM   #30
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Blend and OBJ Files

Thanks to ankipruthi we now have Blend and OBJ File formats! I've posted the links in the first post of the thread.

-Dan
 
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