Originally Posted by kanooshka
CHRiTTeR: Nice start, hard to give feedback with such a small render, but I understand. If volumetrics are giving you long render times maybe try using particles or faking them in a composite mixed with a depth pass.
Hey thanks, sorry for the small render. Just wanted to post something since there seems to be so little submissions for such a nice scene. Im a bit amazed theres not more ppl posting.
Thats the way i usually do it (fog in post) but i wanted to take the oppurtunity to test drive vray's enviroment for a little and im really liking it. The extra render time in not a big problem (yet).
Anyway, heres a bigger version from this night's draft render.
Im really not liking how the water turned out and i seem to have some normal smoothing problems on it, so thats something ill work on next. I have some idea to try something special with it. Hopefully it'll turn out ok.
Also im probably going to make the lamp light inside the ship a bit less intense (i dont think that oil lamps and candles would produce such intense lighting, even though i think it looks cool).
Maybe i'll scale the ship up. 7m, as it is now, doesnt seem to be correct and that may also fix the light intensity (hopefully).