LC#47 Quixel Megachallenge !

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

REPLY TO THREAD
 
Thread Tools Search this Thread Display Modes
  09 September 2017
Originally Posted by oglu: there isnt much difference... they are all pretty close on how to setup the shaders and lights...
redshift is the most fun cause its fast during lookdev... but its laking directionality in the area lights... so i had to model shadow caster and lightlink them...
i will do a more detailed comparison if i have all three images on the same level...
That would be interesting to see. I haven't yet started this challenge - and I don't know if I'll have the time, but scene complexity could also become an issue. I don't think that's the case here, though. Is RS stable so far for you, do you keep the IPR running constantly?
__________________
..je suis -L -S -D!
 
  09 September 2017
I'm curious about Redshit too, I'm thinking about making the switch from MR to Redshift, is it truly faster for end final render ?

Here is a test I did yesterday, I re-created all material for speed up things but without succes. :-( (3h in 3K)
__________________
My B-Movie challenge
 
  09 September 2017
its stable... but i dont have the IPR running all the time... 
in the next update we should get the redshift frame buffer and some interactive speed... 
i would like to testdrive redshift with a headless 1080Ti... 
__________________
ArtStation
 
  09 September 2017
My first attempt .The girl model is from a models pack, I don't exactly remember the name..
Softwares : Maya, Arnold, Nuke
 
  09 September 2017

here is my challenge. 
software: MAYA, Arnold, PS, Nuke
added some old model (my previous modelling work)
adjusted UVs for some models  and textures are done in PS.
additional flowers from maya visor.
thanks for viewing : ) 

create another version for night mood. added some ideas on it.
software: MAYA, Arnold, PS, Nuke
added some old model (my previous modelling work)
adjusted UVs for some models  and textures are done in PS.
additional flowers from maya visor.


thanks for viewing : ) 
 
  09 September 2017
Some great entry's  guys. Great job.  

I want to participate, but I can't import "Forest_quixel_instances.fbx", in 3DS Max 2014. 
i've tried updating FBX, and i've downloaded fbx converter from Autodesk, but it gave "not enough parameters" error, when I try to convert. 

Anyone can convert this into an older version of fbx, or at least obj? 

Thanks in advance, and keep up the great work. 
__________________
Now it's the time to be extreme!
Demoreel
website
 
  09 September 2017
Originally Posted by Ahqi:
create another version for night mood. added some ideas on it.
software: MAYA, Arnold, PS, Nuke
added some old model (my previous modelling work)
adjusted UVs for some models  and textures are done in PS.
additional flowers from maya visor.

thanks for viewing : ) 


Amazing image how did you get this nice and smooth DoF ? Post or full 3d ?

Please make a breakdown , I think I would be very interesting and informative.


Originally Posted by d4rk3lf: Anyone can convert this into an older version of fbx, or at least obj?

I uploaded a Maya version some page ago, so if you have Maya, you can convert it from there to what you want. I'm sorry I dont have time to upload one more.
__________________
My B-Movie challenge
 
  09 September 2017
@FeD 
Thanks, I saw that.
However, I dont have Maya, but my friend have 3DS Max 2018, and managed to import that fbx, and export fbx that is working with my 3DS Max 2014. 
---------------

Here's my entry. 
- No textures 
- 3DS Max 2014, Vray 
- A little bit of post. 
- A little bit of LOTR.  


__________________
Now it's the time to be extreme!
Demoreel
website
 
  09 September 2017
Hey guys, I just heard about this contest. Seems like I might be too late. Is there a deadline for this ? 

Thanks. 
 
  09 September 2017
Originally Posted by JZAcH: Hey guys, I just heard about this contest. Seems like I might be too late. Is there a deadline for this ? 

Thanks. 
Feel free to create   it's mostly for learning purposes.

d4rk3lf : Nice start !
__________________
My B-Movie challenge
 
  09 September 2017
redshift version... the render took about 19min in 1080P on a geforce 980Ti...


__________________
ArtStation
 
  09 September 2017
first draft of the Renderman version...

deleted old veresion...
__________________
ArtStation

Last edited by oglu : 10 October 2017 at 04:53 AM.
 
  09 September 2017
more depth in the redshift one...


__________________
ArtStation
 
  10 October 2017
great work oglu. will you post your comparisons stats for redshift and renderman when you finish.
 
  10 October 2017
SpriteYeti how did you manage to get such a soft environment fog with renderman..?
i stuck here... all i get is a pixelated mess...
__________________
ArtStation
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:08 PM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.