Bonyface - Facial Rigging Tool For 3dsmax

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Old 01 January 2010   #1
Bonyface - Facial Rigging Tool For 3dsmax

Hello Hello Guys

It's with GREAT pleasure that we announce an upcoming 3dsmax script developed for rigging and skinning 3D Faces:



BonyFace is a professional solution for rigging and animating facial expressions on 3D Faces with ease and flexibility.

BonyFace is a 3dsmax Script (max 2008 and up) developed between us Fx,lda and www.scriptattack.com to drive custom 3D Meshes with a rig based on a Bones System to simulate how real muscles behave in a real face.

Please click here to go to the official website, below the page there are some videos showing how the whole system works.

Our website is currently being updated so stay tuned for more.

Thank you for your Attention

Nildo Essa
 
Old 01 January 2010   #2
any timeframe on when we get to know the pricing of the script?
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Old 01 January 2010   #3
At the end of this month we will drop the link to demo-version and publish all info regarding commercial versions.
 
Old 01 January 2010   #4
Looks great. Can I ask if there is any rotation on any of controls, especially the lip area. It can be useful to rotate the lips in and out or is the movement linear. As in up down and sideways.
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Old 01 January 2010   #5
Yes, rotation ability was made for lip controls (only for lip controls)
Attached Images
File Type: gif 2_LipTwist.gif (39.0 KB, 82 views)
 
Old 01 January 2010   #6
Demo-version is available at my site. Try it
 
Old 01 January 2010   #7
Bonyface Demo

Hey Guys...

as OneAcc Mentioned, Bonyface demo is now up on that page but also on the official bonyface page

here

We would appreciate any feedback.

Nildo Essa
 
Old 01 January 2010   #8
2 bugs noticed

Hi,

I must say, your plug-in is awesome thanks for the demo, when you'll release it guys I'm pretty sure that I'll buy it :o

So I've tried your demo version and noticed two bugs :

http://www.youtube.com/watch?v=8aG7Nokjo4M

http://www.youtube.com/watch?v=LkG1DZdz0Dc

And again, thx for your work

(Ho and I apologize for my bad English)
 
Old 01 January 2010   #9
Well, the first bug depends on orientation constraint, you can try reload the scene and pick eyes again.
Second bug i saw the first time If more people will get it - i'll check.
 
Old 01 January 2010   #10
Mocap

I noticed that you read mocap data (BVH). Any plans to support TRC format?
 
Old 01 January 2010   #11
no, we haven't such plans this time. bvh only

RELEASE INFO
February is a release month of BonyFace with low prices, at the next months prices will be slightly increased.

So, there are two commercial versions of BonyFace:
Standard - unlimited controls plus 2 additional windows added: Setup Rig and Poses. Price in February: 300 USD

Extended - unlimited controls plus all 4 additional windows added: Setup Rig, Poses, Drive, Face. Price in February: 450 USD

Also you can upgrade from standard to extended by paying difference in price.

Nildo Essa will distribute BonyFace among english speaking users, ask him "how to buy?".
All information will be at the official site soon.

Last edited by OneAcc : 01 January 2010 at 11:39 AM. Reason: Release Info added
 
Old 02 February 2010   #12
I'm tested. and have some questions:
1.- Problem is I do not see the button Pick Henadbone turn light? Although that was then biped.
2.- The eye is also the same problem as Kuro2. error was not you fix?
3.when I move the pointer through the center of the two opposite directions two eyes move together?
thanks

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Old 02 February 2010   #13
OneAcc... amazing plugin my friend. Just the solution I've been looking for. However, I gave it my first try, and I did encounter that mouth inversion bug Kuro mentioned. Any documentation on it, or fix suggestions?
 
Old 02 February 2010   #14
Hello Guys..

Have u made sure the objects have been fixed thru Xform mod?

One workaround i always use in order to make sure they are aligned and uniformily scaled is to make a box (or sphere, if its the eyes im working on) align it to the object by their centers and collapse the box to poly, to then attach the head (or eyes etc) to it....afterwards i just pick the box (element at this time) and delete it and renamed the remaining objects back to their respectful names.

It's really odd that u having these issues..we have like 11 characters all rigged with BF with no problem :( maybe i could take a look at your meshes for you?

if so... plz pm me for email instructions.

Nildo
 
Old 02 February 2010   #15
Bonyface Tips

Hello Guys...

One of the issues im noticing when trying to use our Tool is that your heads have the inner parts of the eye and Mouth modeled...our current version does not yet support this.

So plz try again but have these parts deleted from your meshes...the Zaxis is also a problem on the eyes...thats why u're getting weird motion..Z axis must ALWAYS be facing Out..as if the character is looking straight at you.

this is explained in the help file as well

thx
Nildo
 
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