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Old 04 April 2007   #1
FumeFX

Welcome to the too-large Fume FX thread on CGtalk. Throughout this thread you'll find a wealth of information about Fume FX, scripts, methodologies, tricks, tips, general shenanigans, and more.

On the rare occasion that I get the chance to update this post, you'll find a general list of links to random topics about Fume. For the most part, until I update this list again, you're probably better off searching through the forum with the search tool.

In the meantime, feel free to browse below for links to off-site pages about Fume and in-thread posts. Happy fuming!



Quick Links
Fume FX Site - Homepage
Fume CGWiki Page - Wiki-page for all things FumeFX. Soon to be a good source for Fume examples, gradients etc.
Fume FX Properties - Great demo of Fume parameters and what they do

Table of Contents for the thread:
Format
Topic
Post Number (Link to Page)


-General-


About Fume: 31, 181

Using with PFlow: 42

Network Simulations: 152

Fume Sources Script: 460

-Effects-

Jet of Smoke: 126

Man on Fire: 242, 253

Plane on Fire: 312

Asteroid in Space: 349

Fire Extinguisher: 401

-Cryptite
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Last edited by Cryptite : 03 March 2010 at 03:45 PM. Reason: Deleted old links, updated the intro.
 
Old 04 April 2007   #2
Man, this looks sweet! It's a bummer they still don't have a demo out :(

Could you guys that post smokey stuff, not use black backgrounds? It hides the smoke details.
 
Old 04 April 2007   #3
Normally I do use greyer backgrounds when smoke is present. I forgot to mention that there are no smoke channels in that animation, just fire. I'll make sure I don't use black bg's though.
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Old 04 April 2007   #4
i had brought this up when fume was first release that we should have a thread but i got shot down by a greedy moderator anyways i was on the demo before it was released testing it. Im sure you could give them a email and still get the dl for it. i acutally tried to make a fire tornado out of it didnt turn out like i thought and was not as easy as aftureburn in terms of ease of use and things like that but defintly a good buy when dumb particles wont work - J
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Old 04 April 2007   #5
It surely does seem to have a steeper learning curve, but when you want to do wispy fire/smoke, and even once you learn it well enough, detailed explosions, It really becomes handy.
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Solitude: $.changethe****ingstartframe = 1600
Solitude: fun fact: that's the script for everything
 
Old 04 April 2007   #6
Nice explosion Cryptite . It would be good if we could discuss every possibilities for fumefx here in this thread and make this an official thread for the fluid engine. In this explosion what all parameters you have worked on ?
 
Old 04 April 2007   #7
well that seems, with fumefx we can do cool fluid fx explosions.
my question is : what is better in terms of controls and setup? fumefx or AB?
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Old 04 April 2007   #8
good idea on the thread, although please consider imputting into the CGFluids forum too, as its official support and its for registered users only.

I think demo users can get temp access, you will have to ask.

Maybe you can copy any useful stuff over there, so others can benefit?
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Last edited by TimWoods : 04 April 2007 at 05:46 AM.
 
Old 04 April 2007   #9
@rebolt: Virtually all the settings were changed around from, say, the default ones for that explosion. I'll try to have an example downloadable scene up for it within a couple of days. I'm still working on it though, so I might have a better looking one by then.

@jigu: Comparing AB and Fume FX is kind of apples and oranges. Each certainly has its use and the only real blurred line between the two, i'd say, would be explosions and smoke. Go figure that's a major part of the two, but the thickness and scale of things are good things to consider, unless you have a powerful renderfarm in which scale means nothing. Thick smoke tends to do better in AB and so do super-huge explosions, but I have seen clips from Roman Schmidt that rival AB explosions easily, so it's really up to the end-user. Personally, I haven't touched AB since I started using Fume.

@TimWoods: I included a link to CGFluids on my initial post just for that reason. I understand it has a lot more valuable information, but more public threads like these, in my opinion, can stem interest in a plugin because people can see the kind of work being done with it. The CGFluids community, while valuable, is totally private to Fume FX users only, and even though there's a gallery to the public on the forums, they rarely showcase much. The Afterburn thread worked in the same way, I know a couple people who actually purchased it after seeing more in-depth look at how it works and what it does. At any rate, i'll be more informative about that link so that others know more about it.
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Solitude: $.changethe****ingstartframe = 1600
Solitude: fun fact: that's the script for everything
 
Old 04 April 2007   #10
@cryptite: Yeah that would be great if you could post the scene by which we can get an idea.
I completely agree with you after watching Roman Schimdt showreel in which he showcases all his explosions and fire tests fumefx is coming in a big time competing afterburn and i think it will beat afterburn specially where real simulation is concerned.
 
Old 04 April 2007   #11
I love the idea of this thread... the cgfluids forum is great and has helped me tons, but cgtalk is my home I'll glady post up help and all sorts of stuff up here as soon as I get a break at work. Woody is the man just so you all know -- majorly smart!

I find that fume is great for fire/smoke, but really hard to get the big fireball style explosions. Like you guys mentioned Roman has some really good examples, and hopefully he'll step in some time and let us know the secret. I had to skip using fume for explosions for the time being at work because it's simply too slow (damn deadlines)... at least for what I was attempting. In 1 day I got with pflow/aburn what it took me a week NOT to get in fume. It's not quite the same, but either way I unfortunately can't show you guys that stuff yet I promise though that I'll start doing more stuff on my own time!

--hope this becomes a sticky and hope the aura thread un-stickies
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Old 04 April 2007   #12
Originally Posted by TimWoods: I think demo users can get temp access, you will have to ask.


Demo users? I thought that there is no FumeFx demo yet?
 
Old 04 April 2007   #13
Originally Posted by Glacierise: Demo users? I thought that there is no FumeFx demo yet?


There is a demo version in my account on the "files" page. I seem to remeber Sitni Sati released it quite some time ago. Maybe email them to get a demo.
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Old 04 April 2007   #14
Originally Posted by Cryptite: @jigu: Comparing AB and Fume FX is kind of apples and oranges. Each certainly has its use and the only real blurred line between the two, i'd say, would be explosions and smoke. Go figure that's a major part of the two, but the thickness and scale of things are good things to consider, unless you have a powerful renderfarm in which scale means nothing. Thick smoke tends to do better in AB and so do super-huge explosions, but I have seen clips from Roman Schmidt that rival AB explosions easily, so it's really up to the end-user. Personally, I haven't touched AB since I started using Fume.


Thanks for the info.so at the larger scale, for bigger and thicker smoke puffs/ explosions, AB is cool and for smaller scale fumefx could be good.
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Old 04 April 2007   #15
Sweet! Will write them!
 
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