RayFire Tool

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

 
Thread Tools Search this Thread Display Modes
  02 February 2010
Good read, it is hard to believe rayfire has been around for three years now!

Cheers
__________________
poof ~>Vimeo<~
 
  02 February 2010
Rayfire and setting material ID

I am having trouble getting Rayfire to recognize that I set a material ID.

In the Advanced Fragmentation options I set a material ID other than zero, and then create a multi/sub object material and change one of the ID values to the one I told Rayfire to have.

Is this basically what I'm supposed to do? Is there a step I'm missing? The interior of my fragments never change texture despite many attempts. I haven't found anybody with the same problem over at the Rayfire forum.
 
  02 February 2010
Which fragmentation type you use?
__________________
www.RayFireStudios.com
 
  02 February 2010
This is with Voronoi fragment type.

With the Uniform, or continuous fragment type there is a box under my frag options I can click and drag my material from the editor to, and Rayfire will then act how I'd expect it to. The material I dragged to the box will be on the interior of the object I fragmented.

But with Voronoi fragments I can't drag a material to that box, and other people seem to have worked around this.
 
  02 February 2010
Originally Posted by mir-vadim: check out this interview which I gave for PhysXInfo website


Awesome read, and good news that we will see cloth, fluids and soft bodies in the future - fantastic and inspiring. And have RF 1.5 up and working w/ PhysX in max 2009 x32 + x64
__________________
- Rob
 
  02 February 2010
Finally uploaded a couple of little tests done in in Rayfire for a Pompeii project I worked on a while ago:


http://www.youtube.com/watch?v=WkYh...feature=channel


http://www.youtube.com/watch?v=XMy-...feature=channel

you can see some more of the vids here:


http://www.youtube.com/watch?v=2msd...feature=channel
http://www.zerooneanimation.com/pro...review_720p.mov
__________________
Jordan Walsh
Senior FX artist

Showreel 2012
Check out my scripts at Script Spot!
 
  02 February 2010
I like the roof tiles How long did you work on the vulcano plume (sorry for off topic...)?
 
  02 February 2010
Originally Posted by PsychoSilence: I like the roof tiles How long did you work on the vulcano plume (sorry for off topic...)?


The job went for about 4-5 months for 10 min of effects heavy footage between 2 people. I know the plumes would take the longest so i started that first and did other stuff while waiting for sims which went for days and days!
__________________
Jordan Walsh
Senior FX artist

Showreel 2012
Check out my scripts at Script Spot!
 
  02 February 2010
Originally Posted by PsychoSilence: I like the roof tiles How long did you work on the vulcano plume (sorry for off topic...)?


Hey Anselm, maybe you can help me with my Rayfire problem, I saw in your PFlow DVD that you got around setting material ID with Voronoi fragment types. I tried to recreate what you did but I'm never successful, I can't tell Rayfire to have one material ID as it's 'exterior', and one as it's 'interior' that I can spawn from.

PS: DVD rocks by the way, I love creating an entire brick wall (individual bricks! no faking with textures!) and being able to smash it.

EDIT: We have liftoff:


Nevermind I've figured it out, I'm such a tool sometimes...

Last edited by ThallDesign : 02 February 2010 at 10:55 PM.
 
  02 February 2010
Heh, all good then. I was about to point to the advanced fragmentation options It is in teh main window now. On the DVD i believe it is still a pop up window so i can see the confusion happening easily

Glad you like it. Hope people enjoy it
 
  02 February 2010
hip hip .yeeha....got 1.5 64 today.............happy times.....
__________________
http://www.BELLSCG.com
 
  02 February 2010
Fun stuff....now I guess I can uninstall max32 .........max 200964 rayfire64 rocks.............http://www.3dglove.com/10/web/woodS...ood%20shed.html
__________________
http://www.BELLSCG.com
 
  02 February 2010
Rayfire 1.5 Tutorials

Hey all...I'm new to Rayfire completely, and I want to learn using the current version 1.5. However, all of the tutorials I'm finding are on older versions, and unfortunately I can't get anything to work the way the tutorials are showing. I understand adding the geometry into the Rayfire floater and fragmentation, etc, however I can't for the life of me understand how to make my impact objects to wait to destruct with a collision...when I run the sim all my models destroy automatically without any kind of interference. If needed, I can make a quick vid showing my confusion.
 
  02 February 2010
Rayfire Tuts

I just logged onto your site...thankfully last night I began understanding Rayfire a bit better. My main problem was beginning the simulation at scene 0 instead of the scene after the last animated keyframe...I'll definitely be on your site checking it out!
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:19 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.