RayFire Tool

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Old 02 February 2007   #61
Vadim your way outpacing me I haven't had enough time to play with the last update. Good greif I am going to have to give up sleep...

RayExplosion dude nice work, that is a handy tool

EDIT: Just tried it on a simple scene, works like a charm, hope to get some more free time to try a something a little more complex .
poof ~>Vimeo<~

Last edited by JohnnyRandom : 02 February 2007 at 12:47 AM.
Old 02 February 2007   #62
to Steve Green: Yes of course it use Reactor and Fracture, I think for now it is only way to create realistic physics in Max
Who told you about anti-gravity engine, it is a secret information.
to JohnnyRandom: Ok, ok I will work slower.
Old 02 February 2007   #63
Thumbs up

Amazing work!

It would be great if could develop a tool like this for braking glass windows, simillar to blast code for maya.
Here is a example:

Keep up the fantastic work!
-- Visit my Online Portfolio --
Old 02 February 2007   #64
Your a machine!
RayXplosion seems to be sweet!
I havent tested the new raytools.. but ill be all over it in a few moments
its a damn fine tool... it really is

BTW: as # Fabio da Costa sayd... it would be extremly awsome if it would be possible to produce a "Blastcode" like tool...
i know about a lot of 3D max users that have asked the "blastcode" makers about a port to 3D max.. but they say that there are just to few people that have asked.. (i have also tried)

But keep up the GREAT work

Unleash your Adrenimal!

Last edited by BardurM : 02 February 2007 at 02:33 PM.
Old 02 February 2007   #65

WOW, Really cool script man!
Are you still building it with more features?

Old 02 February 2007   #66
Yes, but first I decide to release my new script RayXplosion v0.1 and after I will add some features to RayFire. Maybe combine them a little bit. I think I release RayXplosion in next two days.

Last edited by mir-vadim : 02 February 2007 at 10:36 AM.
Old 02 February 2007   #67
Great, this really the coolest script and solves my problem of
thinking about how to animate a Dig_Tools session from
http://cafe.daum.net/maxscript ...

I talked to the Blastcode people and they plan a max release
for years now, but thanks god RapidFire is here

Thanks so much, Rob
Old 02 February 2007   #68
Great that you still working on it, very nice

Are Blastcode going to be released for max? I Thought it didn't...

Old 02 February 2007   #69

I've used fracture in the past, but I've found it a bit tricky to get consistent results out of it.

- Steve
Old 02 February 2007   #70
Hi, yesterday I finally decide to learn how functions work, and after I understand how stupid I was all this time. Thanks to functions Finally I get ability to add multiple target support and one completely crazy feature.

Now RayFire can really impact to target object, now on every shoot target object move away, it looks so cool.

Here video: 270k. All scene solving takes 1 minute.


Old 02 February 2007   #71
Wow! - so I guess from that last video, it's not a huge step to trigger a ragdoll simulation?

- Steve
Old 02 February 2007   #72
Haha... again WOW, are you using reactor or is the impact movement purely scripted?
poof ~>Vimeo<~
Old 02 February 2007   #73
Nice job. You're a scripting machine! I can't even catch up at this point.
Old 02 February 2007   #74
James, I wish you would keep working on your script, I like that fact that it uses pflow, much easier to manipulate your particle behaviour.
poof ~>Vimeo<~

Last edited by JohnnyRandom : 02 February 2007 at 03:55 PM.
Old 02 February 2007   #75
So cool... Keep up the good work man and let us all use it. This is a really great script!!!
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