RayFire Tool

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Old 01 January 2007   #1
RayFire Tool

Hi All, Last Five days (and two days for renders by the way) I spent creating RayFire Tool, You will not belive me, but I started learn max script three month ago and this is my third script. I created it by impression of Blur`s Impact system tool written by Daniel P Ferreira.
I`m not only one who decided to create stuff like that, here link to JHaywood thread and his great Winchester FX.
http://forums.cgsociety.org/showthr...01&page=1&pp=15
Maybe you remember results from my second script, which called "Fracturer", it can create holes in thin wall with PFlow support. Forget it, it`s too slow.
I decided to combine Fracturer capabilities with my new RayFire Tool and here what I have got. RayFire can create standard debris, smoke (which automatecaly create afterburn and add particles in it), displacement, decals (plane with texture) and lights, but also now you can create bullets and HOLES.
All geometry solving takes about 12 seconds, and that`s all. You can render. Smoke and explosions rendered with AfterBurn
Here is Video, don`t miss, it`s really cool.
http://rapidshare.com/files/1238792...reTool.avi.html
Maybe effects is not real, but I always try to create more nice looking images.
Attached Images
File Type: jpg RayFireTool1.jpg (85.9 KB, 3467 views)

Last edited by mir-vadim : 02 February 2008 at 07:46 PM.
 
Old 01 January 2007   #2
OMG! ... thats just insanly good looking and AWSOME!!

Regards
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Old 01 January 2007   #3
That's very impressive...

- Steve
 
Old 01 January 2007   #4
Very, very cool! Please keep up the good work.
 
Old 01 January 2007   #5
Sweet, very impressive, hope to see some more
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Old 01 January 2007   #6
That's really awesome, I hope to see more of it.
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Old 01 January 2007   #7
very cool -- great job so far
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Old 01 January 2007   #8
awsome! if anything is close to blur studios impact system then this is it. I need to get afterburn for max9, congratz!
 
Old 01 January 2007   #9
Nice work man. You pulled the effects off really good. Makes me wish I had more time to spend mine.
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Old 01 January 2007   #10
Thanks guys, now I`m finaly happy. I try to fix some bugs for a week, maybe add some features(sparks, multiple target, exact frames for shooting) and share RayFire for public.
to JHaywood: Yes, it takes so much time, this 5 days I write RayFire all free time which I have, even when I come to home from work for a dinner I try to write a little bit. Thanks again.
 
Old 01 January 2007   #11
Wow great tool man. You almost did everything for creating a scene like this specially for effects artists.
 
Old 01 January 2007   #12
btw when can we see a release?
 
Old 01 January 2007   #13
Insane!!!

Great work! Can“t wait for this...
 
Old 01 January 2007   #14
Hi All
Here are the first RayFire public version.
http://rapidshare.com/files/1300618...inal02.rar.html
Please post here if you find some bugs.

to JHaywood: If you didn`t download yet version which I sent for you, better try this version.
 
Old 01 January 2007   #15
Very nice, good work.

One issue I found from my quick test is that the impact points don't seem to line up with the gun animation. I have the gun animating in a straight line across the target, but some of the impact points are showing up off of that line. I can post a picture if that doesn't make sense.
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