RayFire Tool

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  01 January 2007
RayFire Tool

Hi All, Last Five days (and two days for renders by the way) I spent creating RayFire Tool, You will not belive me, but I started learn max script three month ago and this is my third script. I created it by impression of Blur`s Impact system tool written by Daniel P Ferreira.
I`m not only one who decided to create stuff like that, here link to JHaywood thread and his great Winchester FX.
Maybe you remember results from my second script, which called "Fracturer", it can create holes in thin wall with PFlow support. Forget it, it`s too slow.
I decided to combine Fracturer capabilities with my new RayFire Tool and here what I have got. RayFire can create standard debris, smoke (which automatecaly create afterburn and add particles in it), displacement, decals (plane with texture) and lights, but also now you can create bullets and HOLES.
All geometry solving takes about 12 seconds, and that`s all. You can render. Smoke and explosions rendered with AfterBurn
Here is Video, don`t miss, it`s really cool.
Maybe effects is not real, but I always try to create more nice looking images.
Attached Images
File Type: jpg RayFireTool1.jpg (85.9 KB, 3477 views)

Last edited by mir-vadim : 02 February 2008 at 07:46 PM.
  01 January 2007
OMG! ... thats just insanly good looking and AWSOME!!

Unleash your Adrenimal!
  01 January 2007
That's very impressive...

- Steve
  01 January 2007
Very, very cool! Please keep up the good work.
  01 January 2007
Sweet, very impressive, hope to see some more
poof ~>Vimeo<~
  01 January 2007
That's really awesome, I hope to see more of it.
The Z-Axis
  01 January 2007
very cool -- great job so far
  01 January 2007
awsome! if anything is close to blur studios impact system then this is it. I need to get afterburn for max9, congratz!
  01 January 2007
Nice work man. You pulled the effects off really good. Makes me wish I had more time to spend mine.
  01 January 2007
Thanks guys, now I`m finaly happy. I try to fix some bugs for a week, maybe add some features(sparks, multiple target, exact frames for shooting) and share RayFire for public.
to JHaywood: Yes, it takes so much time, this 5 days I write RayFire all free time which I have, even when I come to home from work for a dinner I try to write a little bit. Thanks again.
  01 January 2007
Wow great tool man. You almost did everything for creating a scene like this specially for effects artists.
  01 January 2007
btw when can we see a release?
  01 January 2007

Great work! Can“t wait for this...
  01 January 2007
Hi All
Here are the first RayFire public version.
Please post here if you find some bugs.

to JHaywood: If you didn`t download yet version which I sent for you, better try this version.
  01 January 2007
Very nice, good work.

One issue I found from my quick test is that the impact points don't seem to line up with the gun animation. I have the gun animating in a straight line across the target, but some of the impact points are showing up off of that line. I can post a picture if that doesn't make sense.
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