Afterburn

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Old 07 July 2005   #31
yeah I believe I get into some liquid stuff with AB

Yeah sorry backed up on email right now - cool stuff very nice work!

That's great to hear you're getting the most out of the DVD, yeah lots you can do with it. Awesome!

-Allan
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Old 07 July 2005   #32
Iam still waiting for your next dvd allan. as for liquid stuff with ab ill have to give it a try Ive been doing all my liquid stuff with glue still. although is it possible to use more than one node in glue to do the sim? also as u say cool things it better be syflex I talked with those guys last year about it for max and they said soon. I just got my lic for tp the other day. I need to sit down and learn it. I think the vids that come with it are pretty shitty i think maybe you can do some things with it and post it sometime allan.
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Old 07 July 2005   #33
yeah the vids that come with it are shitty

I was going to do some stuff for it when TS were releasing it but they told me not to waste my time. TP's good but noone uses it. It definitely is a bit of a learning curve, still it is quite powerful. my dvd'll be another 5 weeks I'd say, I was going to have the harddisk that it's on flown over to canada from australia but I just don't have the time right now so I'll just wait until I'm back and release it then. It'll be worth the wait, might also release a trailer for it or something so you can see a bit of what's on it etc.

glu's cool, using it right now for a music video I'm working on, mixing it with some pflow stuff and scripts.
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Old 07 July 2005   #34
what about useing 2 nodes to do the sims for glue? you ever done it. Ive never seen the option for it. also mixing 2 luiquids i havent been able to do either. Im still useing a old build becasue a lot of old stuff wont load into the new builds wich sucks. Im starting to think i wasted a bunch of money into tp but you never know. I know it was used in Final destanation 2 and blade 3. but thats about it I never heard it being used anywhere else.
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Last edited by feldy : 07 July 2005 at 08:41 PM.
 
Old 07 July 2005   #35
After Burn Problem Octane shader

Hi all, i posted this thread elsewere and i was told about this ABurn thread by Sadghost, so Cheers

Hi guys, have a problem when im rendering out after burn octane shader. i have attached 2 screen shots that show the problem i am having. In the afterburn_01 i have got 2 yellow arrows pointing towards a clear circle in the dust. these have been coming up all through the render and i dont know what it is from. Does any one have and idea hoe to fix this.

I was givin some advise by Chris THomas:
Erm, I'm not sure of the exact paramater name, but it looks like you don't have enough "Falloff" towards transparency at the edges of your AB smoke puffs. This is making the fractal to visible there, and is showing up as circular artifacts. Try an increase the falloff, and that should help?

Any more suggestions guys

PS _ Nice to know that info on the AFC controls and key frames i have been pulling my hair out thinking i was doing something wrong. Awesome

Last edited by zad : 05 May 2006 at 12:09 AM.
 
Old 07 July 2005   #36
TP is a great plugin... although a bitch to use, and nobody out there uses it. So it's a waste of an investment since there are next to no studios out there who support it. So the amount of time you spend learning it won't really be acknowledged anywhere.
It's like spending 100 hours in a week working on something for crap pay that noone is going to ever see...

Particles are particles, the stuff we did on blade 3 was cool but it's not like it couldn't be done in any other particle system out there. But TP is still a very stable system so we didn't need to worry about it bugging out or anything... unless someone installed unstable builds on the network that screwed everyone's shots up... *cough* ..

in regards to glu - yeah you can mix two fluids together... you get your two emitters and have them listed in the one glu source... I'm doing something similiar for a shot for a music video I'm working on where seven pools of blood shift across a room and all merge into one source.
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Old 07 July 2005   #37
Originally Posted by amckay: TP is a great plugin... although a bitch to use, and nobody out there uses it. So it's a waste of an investment since there are next to no studios out there who support it. So the amount of time you spend learning it won't really be acknowledged anywhere.
It's like spending 100 hours in a week working on something for crap pay that noone is going to ever see...


...Amazing how many times I've heard you say that now...
 
Old 07 July 2005   #38
Hey SoLiTuDe,

I put together the bunker buster scene and just started to add some AB effects. I'm trying to create the part where the bomb just starts to explode.

small
http://www.geocities.com/francot2/test_001_small.jpg
http://www.geocities.com/francot2/test_01_small.jpg

large
http://www.geocities.com/francot2/test_001.jpg
http://www.geocities.com/francot2/test_01.jpg

frankco
 
Old 07 July 2005   #39
Solitude it's amazing how many times people commend on the whole tp thing, so yeah I keep relaying the same thing back
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Old 07 July 2005   #40
Heh... I think i've got it imbedded in my brain now, but yeah, the interface is definetly whacked (worse than lightwave! hehe) If I have to learn it in the future I know I won't have too much trouble, but since pftools box 2 is on it way (eventually) I don't think there will be a need for it at all ... things like fragments and such are pretty cool, and some other good stuff, but after pftools #2 comes out i think we'll all be in happy heaven.

Hey frankco... great start... can't wait to start seeing more of it. On the test 01 (not the 001) All i can say it that the lighting seems a bit bright (for not so much explsion)... try using the attenuation on the lights to animate it's reach, and also animate the multiplier to match as needed. Def. on the right path though... if there were more particles, and more explosion (looking at the ref. footage) the brightness goes up quick, so maybe i'm wrong... but anywho. Good work. Did you grab a frame from the original to make that scene?
 
Old 07 July 2005   #41
Does any one here know about afterburn (Allan i brought your dvd, so i know u have a good understanding of it) if so i really could use some feedback on any ideas for the bubbles i am getting in my scenes, tried a couple of things over the weekend like changing the falloff and stepsize etc but it doesnt seem to help, not sure what it could be. ANYONE

PS Good stuff franco

Last edited by zad : 07 July 2005 at 12:19 AM.
 
Old 07 July 2005   #42
Here is the same scene different AB node

Hi guys, here is a couple more shots from the same scene with similar trouble.

Last edited by zad : 05 May 2006 at 12:09 AM.
 
Old 07 July 2005   #43
adding density falloff by radius to linear will help, because it will make the edge fade a little so they blend nicer. and also making sure that your noise isn't fully white (second image) might be the issue. what it looks like to me is that your aburn sphere's are too "puffy" so try adding a few more particles to that first pic and maybe change the aburn sphere size (bigger), and on the second one make the noise high and low a little more even (if changed) (not so white and full, as it will make the aburn sphere's very... full and spherey) also change the noise size to be a bit bigger also
 
Old 07 July 2005   #44
Thanx solitude, ill give them ago tonight and let ya know.

cheers
 
Old 07 July 2005   #45
coo -- good luck... i'm no pro, but that's what it looks like to me, so I hope it works. If not, post some screens of your settings and/or post the scene and we can take a look
 
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