TP Animated Xmesh instances?

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Old 09 September 2013   #1
TP Animated Xmesh instances?

I'm pretty sure using animated Xmesh's as instanced shapes inside of Thinking Particles doesn't work, but I won't claim to be 100% sure. I know it works inside of Pflow. However, Pflow doesn't have the sexy Blackboxes so there is that.

I tried treating the Xmesh as an animated biped through the GeoInstance node but it was a no go.

I just wanted to ask/bring it up just in case anyone else ran into this.

Thanks!
 
Old 10 October 2013   #2
You may need to change the XMesh Loader's Loading Mode.

Could you please try changing the Loading Mode to "Nearest Frame Velocity Offset"?

You can find the Loading Mode drop-down box in the XMesh Loader's "Files" rollout.
 
Old 10 October 2013   #3
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