unofficial SolidAngle Arnold for Autodesk 3ds max

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  06 June 2013
unofficial SolidAngle Arnold for Autodesk 3ds max

Hello, i work on unofficial exporter, right now it's early alpha/prototype.
Some R&D:




















Last edited by j7th : 11 November 2013 at 02:27 PM.
 
  09 September 2013
Arnold Primitives:


Arnold Lights:









Last edited by j7th : 11 November 2013 at 02:43 PM.
 
  09 September 2013
Originally Posted by Glacierise: Very cool!


Thank you! Right now working on rendering into max's internal framebuffer.
 
  09 September 2013
Wow, unbelievable. Looking forward into this.
__________________
 
  09 September 2013
Go Go Go Go Go Go. Restekp.
__________________
My TEN entry My THU entry
I didn't leave Max/Autodesk...they left me.
 
  09 September 2013
Great! looking forward to it.
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www.jhjariwala.com
Demoreel 2012
 
  10 October 2013
Fantastic! Looking forward to seeing it progress!
__________________

AKIN BILGIC
Modeler / Generalist TD
CGGallery.com
 
  10 October 2013
Basic Materials:









Atmospheres:


Last edited by j7th : 11 November 2013 at 02:37 PM.
 
  10 October 2013
Experimenting with Ornatrix:

Last edited by j7th : 11 November 2013 at 02:33 PM.
 
  10 October 2013
First steps with Extended Viewport, procedural scene at render time, interactive FOV update:



First steps with Extended Viewport, procedural scene at render time, interactive camera position:


Last edited by j7th : 10 October 2013 at 04:17 AM.
 
  10 October 2013
 
  11 November 2013
Wow, your work is awesome man!
Please, can you tell us more about your plan and how it work?

Again, really impressive!
 
  11 November 2013
No plans. just want to finish this big project and then, maybe i will send SolidAngle all my source codes.
 
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