unofficial SolidAngle Arnold for Autodesk 3ds max

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Old 06 June 2013   #1
unofficial SolidAngle Arnold for Autodesk 3ds max

Hello, i work on unofficial exporter, right now it's early alpha/prototype.
Some R&D:




















Last edited by j7th : 11 November 2013 at 02:27 PM.
 
Old 09 September 2013   #2
Arnold Primitives:


Arnold Lights:









Last edited by j7th : 11 November 2013 at 02:43 PM.
 
Old 09 September 2013   #3
Very cool!
 
Old 09 September 2013   #4
Originally Posted by Glacierise: Very cool!


Thank you! Right now working on rendering into max's internal framebuffer.
 
Old 09 September 2013   #5
Wow, unbelievable. Looking forward into this.
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Old 09 September 2013   #6
Go Go Go Go Go Go. Restekp.
__________________
My TEN entry My THU entry
I didn't leave Max/Autodesk...they left me.
 
Old 09 September 2013   #7
Great! looking forward to it.
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www.jhjariwala.com
Demoreel 2012
 
Old 10 October 2013   #8
Fantastic! Looking forward to seeing it progress!
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AKIN BILGIC
Modeler / Generalist TD
CGGallery.com
 
Old 10 October 2013   #9
Basic Materials:









Atmospheres:


Last edited by j7th : 11 November 2013 at 02:37 PM.
 
Old 10 October 2013   #10
Experimenting with Ornatrix:

Last edited by j7th : 11 November 2013 at 02:33 PM.
 
Old 10 October 2013   #11
First steps with Extended Viewport, procedural scene at render time, interactive FOV update:



First steps with Extended Viewport, procedural scene at render time, interactive camera position:


Last edited by j7th : 10 October 2013 at 04:17 AM.
 
Old 10 October 2013   #12
 
Old 11 November 2013   #13
Wow, your work is awesome man!
Please, can you tell us more about your plan and how it work?

Again, really impressive!
 
Old 11 November 2013   #14
No plans. just want to finish this big project and then, maybe i will send SolidAngle all my source codes.
 
Old 11 November 2013   #15
God Mode !
 
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