CGTalk > Software > Autodesk 3ds max > Plugins & Add-ons
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 04-29-2013, 05:49 PM   #1
bluesk1d
New Member
portfolio
Justin T
Aliso Viejo, US
 
Join Date: Apr 2013
Posts: 3
No data in FumeFX velocity pass

Hey guys,

I feel like I am having a brain fart but for some reason on my newest project, I am getting no velocity data in my FusionWorks or standard velocity render elements. I just get the generic 127 gray for the entire image. The alpha shows up properly though.

I have always just had to ensure I simulated with the velocity channel selected which I have done. However, no dice. Is there some other option I may have inadvertently messed up which would cause the renderer to fail to get velocity data? I am using standard scanline and fume 3.5.

Thanks!
 
Old 04-29-2013, 11:55 PM   #2
NahuelL
Frequenter
 
NahuelL's Avatar
portfolio
Nahuel Letizia
FX TD
Moving Picture Company
Montreal, Canada
 
Join Date: Aug 2009
Posts: 201
Send a message via MSN to NahuelL
Hi, did you enable 'Create Channels' and 'Image Motion Blur' in the FusionWorks renderer?
__________________
http://www.nalvfx.com
 
Old 05-01-2013, 01:37 AM   #3
bluesk1d
New Member
portfolio
Justin T
Aliso Viejo, US
 
Join Date: Apr 2013
Posts: 3
Quote:
Originally Posted by NahuelL
Hi, did you enable 'Create Channels' and 'Image Motion Blur' in the FusionWorks renderer?


I have never had to change those settings before and I am new to FumeFX so I don't know where that is. I can't seem to find the checkboxes you are referring to
 
Old 05-01-2013, 02:04 AM   #4
bluesk1d
New Member
portfolio
Justin T
Aliso Viejo, US
 
Join Date: Apr 2013
Posts: 3
Finally found it after not scrolling down far enough in the environment window. Thanks!
 
Old 05-01-2013, 02:04 AM   #5
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:24 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.