Rayfire - Some objects are being rearranged after simulation starts

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  04 April 2013
Rayfire - Some objects are being rearranged after simulation starts

Hello, I am trying the Rayfire for 3ds max, but I have serious problems with it. I made a model of a skyscraper and I want to simulate a meteorite going through. The result will be implemented into my video footage ready in another file. The problem is, that if I set demolition with PhysX engine, in the first frame of simulation, some objects are being rearranged and rotated out of its original position, and the engine works with the rearranged scene, so it is not real. I tried many simulations with various settings, but result is the same. I tried to make the model again without intersections (when one object "dive" into another), using the snap functions and it did not help too. There are always some rearranged objects. When I try to change the engine to Bullet beta, the objects are not being rearranged, but it seems that simulation with this engine is not so natural as PhysX.
The first image is original before pressing "Bake" button, and the others are taken right after simulation starts.
Thank you for your help, and sorry for my English.

  04 April 2013
Why did the images disapear?

  04 April 2013

Last edited by Karolina84 : 04 April 2013 at 06:44 PM.
  04 April 2013
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