ThinkingParticles_help: usual tricks for "usual" scenes?

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  04 April 2013
Thinking Particles help: usual tricks for "usual" scenes?

Hi guys,
nothing my learning path I want to better focalize on some arguments first of to became a TP wizard .
What I observe in my exercises are geometry compenetration and slow calculation (hardware apart), these are the goals of my help request:

1 - compenetration (collisions resolution): I use to increase the following parameters:
-----geometry tesselation;
-----subsampling (for fast animation detection and general stability);
-----SC voxel grid (for a better shape analisys better to increase or put 1 in this value?);
-----SC physics collision and contact parameters;

2 - memory and channel data operators:
-----how they work in a simple practical example (better explained then the guide e.g.)?
-----can they speed up simulation/calculation times?
-----the first (memory) is newer (and better?) solution then the second?

The linked file (tp5 + max2013) is a simple scene where fragments compenetrate on ground plane and simulation is fastly slow down.
Is possible a little help using this scene test?
Thanks in advance.
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Last edited by savat : 04 April 2013 at 11:21 AM.
  04 April 2013
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