04 April 2013 | |
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New Member
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United Kingdom
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![]() Hi guys,
I know this is probably the most basic of issues but I can't seem to fix this, is it an error with my software or am I just making a simple mistake? I setup a Rayfire simulation, turned on interactive demolition options, all setup as you'd expect, using the BULLET engine, and when I click simulate it gives me this: --Unknown property: "getLinearVelocity" in undefined Is it down to the engine, or is something else wrong, thought it was due to me not setting it up correctly, followed a video tutorial step by step using exactly the same settings and I got this every time... Any help would be great as I need to shatter a window and use that for a basis of a new job im working on and this seems like a nice way of generating some dynamic shattering without me having to paint it all so I can test a few iterations! Thanks again for any help anyone can give me! J. |
04 April 2013 | |
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