Rayfire Dynamic Objects misbehaving

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Old 02 February 2013   #1
Rayfire Dynamic Objects misbehaving

I have a kinematic object with keys every frame. During simulation the object flies about erratically in between frames - as if the curves were interpolating overshoots between the keys.

Does anyone know how to stop this? I have changed keys from spline to linear with no affect.

The Black Temple
Old 02 February 2013   #2
Erratic motion in any physics sim is usually caused by a substeps issue. Try turning that up, that should help. It's because when RayFire is simming a particle(geo, w/e) from point A - B, if it's moving too fast it needs more information about where that Particle is.

If that's confusing, imagine you wanted to have an animation of a ball bouncing from one side of the room to another in 100 frames. Well if you had 1 keyframe on frame 1 and another on frame 100, that's not enough information. If you add another keyframe on frame 50, you know where the ball is in the middle of the animation. If you keep adding more information, you will get more detail in the animation. It works the same way with physics sims. If it's traveling too fast, it needs more information to know where it's been, going, current location.
Old 02 February 2013   #3
yes but that doesn't explain why it flies all over the place, the interpolation is incorrect. To follow your analogy the keyframe at 50 is not even in the room, it's down the hall and out the window.

The substeps are on 48, the time scale is down to .2. I have tried many settings, they don't affect the sim motion.

The Black Temple
Old 02 February 2013   #4
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