|02 February 2013||#1|
SubZero Media Productions
Join Date: Nov 2002
Rayfire losing Impact Point
I have a simple breaking glass setup. The setup was working fine until I animated the frame holding the glass. Even before the motion began the frame would cause the glass to break. I believe this was due to the frame being a single piece of geometry and the convex collision mesh was intersecting. It would be nice to be able to see this collision mesh (as per the physX mod).
I reconstructed the frame out of boxes and loaded them as static geo - the glass stays static and breaks at the moment of impact - however - the fragment type of ProBoolean - Impact point seems to be ignored. The glass shatters in a uniform manner with large pieces directly underneath the impacting object, this causes very poor results in the simulation.
Can anyone suggest why this might happen?
The Black Temple
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