Rayfire losing Impact Point

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  02 February 2013
Rayfire losing Impact Point

I have a simple breaking glass setup. The setup was working fine until I animated the frame holding the glass. Even before the motion began the frame would cause the glass to break. I believe this was due to the frame being a single piece of geometry and the convex collision mesh was intersecting. It would be nice to be able to see this collision mesh (as per the physX mod).

I reconstructed the frame out of boxes and loaded them as static geo - the glass stays static and breaks at the moment of impact - however - the fragment type of ProBoolean - Impact point seems to be ignored. The glass shatters in a uniform manner with large pieces directly underneath the impacting object, this causes very poor results in the simulation.

Can anyone suggest why this might happen?

The Black Temple
  02 February 2013
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