TP Deformation, Align to deformed normal

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  02 February 2013
TP Deformation, Align to deformed normal

The problem I'm having is that I'm using TP to deform an object, and after it's deformation I want to stick a particle to the deformed surface. After it deforms the particle is floating above it and not flush against it.

Here is the Dynamic Set where it's all taking place. The Position born on the bottom is what is creating the particles that the mesh is using as a volume select (vertex). One reason I can think of this happening is that when TP reads in the collision, it takes it from the original mesh throughout the entire thing. I'm wondering if there is simple way around it as it needs to happen on the same frame. Thoughts?
  02 February 2013
I don't think it's possible to have tp->scene->tp data transfer in one frame.
So create you placeholders not at collision point but with negative offset along normal. You need to have the same offset (btw, a you using push + to place you particles properly.
  02 February 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 11:19 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.