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Old 01-26-2013, 09:30 AM   #1
filippo robino
torino, Italy
Join Date: Jun 2012
Posts: 46
Thinking particles Shading

I search over the internet but i could not find a solotion. It is possible to change the material of an istanced object in thinking particles after the cache is done?
Old 01-26-2013, 05:17 PM   #2
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Tsvetan Milanov
Sofia, Bulgaria
Join Date: Feb 2012
Posts: 11
I assume you've instanced it with GeomInstance node. If so you just have to add new dynamic set outside the one where you instanced the object and assign the new material there.
Just use the particle output of the object group and feed it into the particle input of a Shape Material node and then drag and drop the new material there.

You can check out how I've done it here. (Cache record the "create teapot" dynamic set).

Last edited by orthoma : 01-26-2013 at 05:25 PM.
Old 01-26-2013, 05:33 PM   #3
Join Date: Dec 2002
Posts: 495
tp saves mat library along with cache file. Just load it and change whatever you want except number of materials or their order.
Old 01-26-2013, 06:12 PM   #4
filippo robino
torino, Italy
Join Date: Jun 2012
Posts: 46
ok thanks a lot
Old 01-27-2013, 06:23 PM   #5
filippo robino
torino, Italy
Join Date: Jun 2012
Posts: 46
One more problem. I've a volume breake node that is breaking a cube. For the upper part i've used a texture that i mapped before the breaking simulation with the uv. Now i need to place a texure on the new faces that created inside the geometry.

I've tried to create a texture with a noise and a dent, but the geometry is sliding inside the texture. How can i fix it?

I want to have the texure to follow the geometry for each piece during the animation.

Old 01-28-2013, 07:54 PM   #6
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Hristo Velev
MD/FX artist
Bottleship VFX
Join Date: Aug 2006
Posts: 4,231
Probably your texture is set to worldspace or objectspace mapping. Setting it to uv channel 1 should fix that.
Old 01-28-2013, 07:54 PM   #7
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