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Old 01-07-2013, 09:04 AM   #1
jhorsthuis
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Julius Horsthuis
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does Pflow handle this?

Hi,

Currently I'm working on a project where I have particles in a grid, that make up a screen. I want to activate the particles and 'do stuff' with them, but then, I want them to 'snap' back where they came from. But I'm finding that with PFlow, once a particle changed its position, there is no way for it to 'know' where it came from.

Any ideas how to solve this problem? I've never used TP, but I could get into it, if I knew that this was the only way forward.

regards,

J
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Old 01-07-2013, 09:26 AM   #2
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Quote:
there is no way for it to 'know' where it came from.
You could use a script operator and read/assign a particle's transformation.
 
Old 01-07-2013, 01:49 PM   #3
jhorsthuis
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thanks, I'll look into that
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Old 01-09-2013, 10:38 PM   #4
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I think I might know what you're looking for. I did this video here https://vimeo.com/43874509 That reads the color values of a texture and then "scales" by that value. I used Box 3 for it though.

Anselm's "Pflow Toolbox Office Volume 1" has the exact thing( as I got my idea from him), except his is scaling by music amplitude.

Hope that helped!
 
Old 01-10-2013, 09:33 AM   #5
jhorsthuis
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thanks a bunch!

that looks like something i will look into straight away!
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Old 01-10-2013, 09:33 AM   #6
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