Rayfire floating pieces

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  01 January 2013
Rayfire floating pieces


I've been using Rayfire for the first time and encountered a small problem.

After impact, some pieces will just stop moving and just float in the air.

I think it's because the collision tolerance is too high and they stick too much to the wall (even though they're not touching it) but I don't want to edit the value since everything else is perfect.

I also tried editing the keyframe just for the floating pieces but it messes up the whole animation (they're not in their original position at frame 0).

Now my question is: why ?

Here's some screenshots. Sorry if it's not clear.

  01 January 2013
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