PhysX atributes

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  10 October 2012
PhysX atributes


I'm currently using PhysX with RayFire in Max 2013.

Within Rayfire the objects can have different materials applied that have physical properties:
Density (range .01 - 1000)
Friction (range 0 - 50)
Bounciness (range 0 - 1)
Solidity (range 0 - 10000)

What I want to know (or rather the engineers that I work with) is what the units of these numbers are? For example, in the material presets concrete has a density of 3, but 3 what?

Can anyone shed any light on these numbers?

- Garry

  10 October 2012
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