Mental Ray - Shaders

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  12 December 2003
Thanks for the tip BigRanS123, I didn't know that the connection could be enabled / disabled.

A while back I ran across a scene that Nik Clark (http://www.nikclark.com/downloads/index.htm)(Thanks Tbonz816)made with Brazil RS. It was some glowing light tubes. I have recreated the scene (as best I remember) with mental ray.

Here's what I ended up with:



Last edited by JeffPatton : 12 December 2003 at 05:53 PM.
 
  12 December 2003
Yeah guys, this is a very helpful thread, so lets try to keep it on track. Some of this other stuff can be found in the manual, or by reading this thread a little more carefully.

Folical, the original tubes were created by Nik Clark, a very talented Brazil user and contributor.
 
  12 December 2003
Took every material and wrapped it inside a .mat file, if anyone is interrested in that.

MR Materials Compilation
 
  12 December 2003
Nima_3dman and folical9

thanks, and sorry for my post. i'll not do it again. anyway i manage to make a good render i'll post it here next time becouse i feel it's not like the one which folical9 do with HDRI.
 
  12 December 2003
hi everybody

this is what i was talking about.

it took me 15 min to finish the render.

my PC is
CPU:3Ghz pentium
Ram:1GB DDR 400Mghz
VGA: GeForce FX5900 Ultra 256MB

 
  12 December 2003
Grass via displacement

I used a grass bump map in the MR displacement slot to make this patch o' grass. Material is on a low poly plane (4x4 grid)

 
  12 December 2003
Dont you just love MR? The more I use it the more I fall in love
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  12 December 2003
why dont we use MR materials it self.

we dont have to use the old materials which come with max .

i hope yuo got me

visualboo, you right buddy .

i start to love MR.
 
  12 December 2003
Deetee and others,

I've updated the compilation .mat file (thanks Deetee). I've added some things (grass and the chamelion paint below). And I've taken some things out. We don't have permission to post the actual materials from hivemindcreations.com (yet). I will fire off an email and see what happens.

I've posted the .MAT file on the first thread and will update it when others add materials here.




"why dont we use MR materials it self. "

Well, we can, however you will still need a surface material, which is more than likely going to be a basic 3ds material anyway.

Last edited by JeffPatton : 12 December 2003 at 07:24 PM.
 
  12 December 2003
I"m trying to make that awesome grass.. coudl u post the bump map u used?

Thansk!!
-chris
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  12 December 2003
Cdinic,

It's a standard archmat material. It's located at:

3dsmax6>maps>ArchMat>sitework.planting.grass.short.bump.jpg
 
  12 December 2003
i've got a pretty serious problem... whenever i try to use glow(lume) Max crash. Anyone have a clue??
 
  12 December 2003
Let's try and keep the focus of this thread on creating / sharing shaders. Problems/errors with Mental Ray will probably get more attention in the regular maxforum anyway.

With that being said, abbegon, have you modified or added any .mi files?

Last edited by JeffPatton : 12 December 2003 at 08:02 PM.
 
  12 December 2003
sry about that...

can't remember :|...

anyhow i'll pm you if i can't fix it.. thnx
 
  12 December 2003
nice work....btw i was messing around the other day and happened to create a multi sub-object mat, for one of the widows with stored mat channels. i could not get the glass(lume) shader to work.i got the an error from the mr comand line, any body notice any mat id problems?
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