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Old 09-15-2005, 08:28 PM   #61
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Omar Carias
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It is looking good Mohamed! The stand are very well done and i think it will be an interesting final image
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Old 09-15-2005, 09:31 PM   #62
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Bahman Eslami
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Nice dude.
What is the concept?
Moving City? !! come on !

Last edited by bahman : 09-15-2005 at 09:44 PM.
 
Old 09-15-2005, 10:30 PM   #63
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dont know what to say man! thats stupendous! i'll just say they will look even better textured!
cheers!
 
Old 09-15-2005, 10:36 PM   #64
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really nice modeling! but with 4 feet like that the city can be twice as big as it is now! so i would consider changing the size a bit.
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Old 09-16-2005, 09:00 AM   #65
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OMG, the bot model looks grande and well crafted.
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Old 09-16-2005, 02:03 PM   #66
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wow .. thanx guys for these kind words ... it's really supporting ... didn't expect that u guys would like it ....
Thank You Very Much .. i wish u all the best of luck .

hmm about the city size regarding the stands size .. acually iam totally confused what is the best size for should i enlarge it a bit or what
 
Old 09-16-2005, 02:28 PM   #67
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Rotab, great mechanism modeling on these cities, I can visualize all that stuff on the final image, lots and lots of details. Best luck for you!

See ya on the threads!

Gus
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Old 09-16-2005, 03:07 PM   #68
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woderful rotab,I really like this! keep going
 
Old 09-16-2005, 03:15 PM   #69
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Realy good...

The city remember the Minas Tirith of LOTR...

Good work...
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Old 09-17-2005, 08:19 AM   #70
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WoW man u rules ...
I like the idea ,the modeling all of it is great...
about the size of the city I think it need to be bigger than that... but I think it will need alot of details too ...
and yes the city looks like the minis tirth style keep it like that and good luck man
as an egyption I am very proud of u man ...
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Old 09-17-2005, 10:18 AM   #71
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Gus_clifton .... thankx man ... the details in the city would be something hard .. acually the scene is so heavy and the vray renderer always get me error msg when i tried to render the 3 greeble blocks with the 12 stands ... so i had to separate them and use layers ... donno where i am going with this till now ..... beside iam working on a none certified pc ( 3.0 GHz with 1 GB RAM only ) ... max view ports moves slowly like hell even in the Box Mode ....

i guess i will start modeling the city these days but i will take a break after to learn some texturing tutorails and so which iam totally newbie in ...

fighter4d : thanx so much

MadnesS : much appreciated man

dodo3d : thanx man ... u make me feel like iam in a war or something
 
Old 09-17-2005, 11:58 AM   #72
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impressive model, engeneery complexity on details are amazing. Congrats.
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Old 09-18-2005, 02:45 AM   #73
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woow, I had in mind you were going into some serious mechanical detaling, but had no idea of the scale of it, man you're insane ...impressive!

pe@ce

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Old 09-18-2005, 03:04 PM   #74
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Extremely interesting developments here.... I can somehow see cities running around in the wild, jumping over fences and so on (that calls for some pretty serious fences though, but anyway...)
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Old 09-19-2005, 10:03 AM   #75
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Quote:
Originally Posted by jddog
impressive model, engeneery complexity on details are amazing. Congrats.
jdd

thanx jdd much appreciated u came in here

Quote:
Originally Posted by Adriano_Zanetti
woow, I had in mind you were going into some serious mechanical detaling, but had no idea of the scale of it, man you're insane ...impressive!

thanx mate .. who said 3D is a profession of the wise people

Quote:
Originally Posted by JamesMK
Extremely interesting developments here.... I can somehow see cities running around in the wild, jumping over fences and so on (that calls for some pretty serious fences though, but anyway...)

thanx James .. really supporting
 
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