Orthographic Drawings - 2D TRADITIONAL / DIGITAL Drawings For 3D Modeling

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  01 January 2006
Talking

The thing I most recommend for those wishing to do high quality Orthographic Drawings is to first learn figure drawing GENERALLY.

In my opinion, the best ways to learn how to draw and paint the human figure are:

1. Working from life.
2. Working from REAL master work ~ sitting in front of a painting, drawing, or sculpture.
3. Working from master copies.
4. Working from memory.
5. Working from reference.

We have plenty of resources here on the forum for the practicing of figurative drawing and painting ~ both digital and traditional.

Tutorials, Workshops, Anatomy Reviews & More ... [links within]

http://forums.cgsociety.org/showthread.php?t=273525

Definitely check them out and participate!

Cheers,

~Rebeccak
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  01 January 2006
Hey,

I have no anatomical (is that even a real word) drawing experience.

I am really just starting to get into 3D modeling and design and want to make my own characters instead of using other peoples blueprints and so I have been drawing some things in my sketchpad.

I first started drawing figures not to long ago when I would draw anime characters (which style might be visible in my above sketch).

I am however a good observational artist. However creating things in my head is something that I cannot do and I am trying to improve.

I'm also a student studying fine art at college however I have not done too much on figures, I prefer to avoid them because I know I am not very good.


Thanks
 
  01 January 2006
Talking

kalyse,

Nope, best to tackle the hard stuff straight on.

My suggestion would be to start here:

Resources for Beginners:
http://forums.cgsociety.org/showpos...666&postcount=2

The Beginner's Lounge is a great place to start. Definitely check it out.

Drawing is a crucial skill for this field. Best to jump right in!

Cheers,

~Rebeccak
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  04 April 2006
first go at blueprints

Hi,

i'm hopefully posting in the right forum now lol
i wondered if anybody could possibly give some criticism on my work. They are blueprints for a low poly model (max 2048 polys) i'll be creating based on a footballer which I am then going to animate. I'm not presently happy with the head so i'll be changing that completely. I was hoping for some feedback on the anatomy and how the clothing fits the character.

many thanks


 
  04 April 2006
jonny_polez,

I did a bit of a drawover for you ~ hope this helps.

I think you will need to come up with a drawing of the model without clothes, however ~ unless you plan to model this all of a piece, which I think is unlikely. Also, you will likely need to model him at the standard bind pose position, with arms extended.



I made him a bit stockier, enlarged his head and arms, and adjusted the width of his shirt and the thickness of the sleeves about the arms.

Cheers,

~Rebeccak
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  04 April 2006
Thanks for the advise there

I was wondering whether to model him naked first as the poly count i was given was only 2048 and unfortunately the clothes are part of that so that was why I opted to make the blueprints clothed. I'm a bit unsure now, what do you recommend with that low a poly count?

Can i just ask you something?
I can see why you made him broader, however have you based this on an american footballer or a soccer player?

And...

The width of the shirt, have you made it that wide because of it stretching due to the arms being outwards? If so, I imagine I may need to eventually apply a flex modifier or something when I model (im not sure as Im a novice at modelling) so that it drops lower down when the arms lower.
 
  04 April 2006
I need more of these types of drawings. are there websites dedicated to the human figure in front and side view im haveing so much trouble finding pictures/drawings in this position.
 
  04 April 2006
Talking

jonny_polez,

Ha, I can see your points. I'll take a look at this later, when I'm at home.

tCREAM36,

Check out www.3d.sk ~ a perfect site with TONS of reference available for download. It's $13.95 / month US for membership, and you can download as much material as you can possibly store in that amount of time.

There is simply tons of reference on that site in Orthographic views, and it is all searchable by gender, category, etc.

I've been a member, and it is definitely worth the investment!

Cheers,

~Rebeccak
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  04 April 2006
great thread... big thank you to you rebecca for taking your time to do that.

i dont know if this qualifies, but i thought id post it since its almost human in most parts.



looking forward to your comments and input


facts...
photoshop,
about 1 1/2 - 2 hours



[edit] as a comment on rebeccas footballer comment... i think the t-pose aint good for modelling since the texture will be bent pretty ugly when the arms are moved down then ... 45 is much better imo

Last edited by soneone : 04 April 2006 at 12:39 AM.
 
  04 April 2006
Talking

sone_one,

Awesome piece! You should definitely check out the following thread, and I would recommend posting your piece there as well:

Creature Designers - 2D / 3D TRADITIONAL AND DIGITAL
http://forums.cgsociety.org/showthread.php?t=257600

Keep posting, do you have any similar work?

Cheers,

*Rebeccak
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korpus.info@gmail.com
Downtown Los Angeles






 
  04 April 2006
hey rebeccak

Have you given any thought my questions yesterday. I was just wondering what you based the width of the shirt on (american footballer or soccer player) and whether you think I should create the blueprints nude or not, given that I only have a poly count of 2048 (clothing included - unless props)?

thanks for takin the time to look at my work earlier
 
  04 April 2006
Talking

jonny_polez,

Heya, thanks for the reminder!

Speaking of the short term - the shirt may be a bit wide on consideration so perhaps slimming that down may help. I am not a modeling / animation expert, but I guess it sort of depends on the purpose of the model * do you plan to animate it? What sort of thing is it to be used for?

Speaking of the long term - overall for modelling purposes, I think you are best off studying human form and understanding what the person looks like without the clothes * not just for this project, but in general. I think drawing / painting / sculpting traditionally or digitally can really help you generally, and studying Anatomy is going to be really important to someone wanting to be a modeller of human form. Do you currently take any life drawing classes? Life drawing is one of the best ways with which to gain an understanding of form, as well as master copies, and drawing / painting from human reference. Unfortunately there aren't really shortcuts for learning anatomy, proportion, etc., and these things have to be cultivated by the individual through some extended study.

Cheers,

*Rebeccak
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Last edited by Rebeccak : 04 April 2006 at 01:57 PM.
 
  04 April 2006
Yeah there are some life drawing classes on at university which Im going to start attending seeing as my course is massively art involved.

the model im making is going to be animated, its my first real shot at modelling a person, so I'm not after too much detail straight away. I just sort of wanted to get the pose correct and proportions correct so that I can work on a convincing topology and utilise my poly count.

Im glad that you made adjustments to width of the head and arms as the character did look a little skinny, however I think i'll make the shirt a little longer as I want to give the appearance of it being tucked out.

I'll come back for some more of your feedback when I make my first real bash at colouring it in on PS.

thanks for the advice
 
  04 April 2006
Talking

No problem!

For the future, here is a really good free gallery of images of an excellent nude model, Ben Miller, whose Reference we use in the Open Figure Drawing Workshop series:

http://justmeina.deviantart.com/gallery/

Also, my friend Hong Ly has an excellent website which provides free artistically nude model reference here:

www.characterdesigns.com / go to Photosets.

There aren't a lot of Orthographic shots in these galleries, but for that, I recommend 3d.sk.

Cheers,

*Rebeccak
__________________

Korpus School of Art + Gallery
Website:
www.korpus-la.com
Facebook Page | Blog
korpus.info@gmail.com
Downtown Los Angeles






 
  04 April 2006
thanks for your comment rebecca. i dont have similar pictures yet since ortho drawings bore me soo much :/. but ill do some more in the future since i want to do concepts for gamestudios.
 
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